01-11-2015, 06:14 PM
Forgot to add, Down Up Polana should be easier now as with RHS 0.3.5 the M136 launchers can now be ranged (no more guessing where it'll drop )
Updated co@15_otl7_rhs_lost_squad.chernarus.pbo on server.
-replaced FIA with RHS Insurgents as the enemy
-dogs should now be more common
-skill settings added to spawned enemies
-new team split: Lost Squad 12, Rescue Team 3
-Rescue team now has 3 Mi-8 helicopters (two armed, one not), no repair/rearm point, mission fail when all three are immobilized (!canMove), not necessarily destroyed
-TFAR: LR backpacks disabled, all SR radios on same freq.
Lost Squad's Sergeant and Junior Sergeant now have SR radios which they can use to communicate to Rescue Team or between each other (fireteam split now possible).
This means it should be harder for Lost Squad to contact the Rescue Team, although you can set the LR freq on helicopters to the SR freq (as long as its in range of 30-80).
Updated co@15_otl7_rhs_lost_squad.chernarus.pbo on server.
-replaced FIA with RHS Insurgents as the enemy
-dogs should now be more common
-skill settings added to spawned enemies
-new team split: Lost Squad 12, Rescue Team 3
-Rescue team now has 3 Mi-8 helicopters (two armed, one not), no repair/rearm point, mission fail when all three are immobilized (!canMove), not necessarily destroyed
-TFAR: LR backpacks disabled, all SR radios on same freq.
Lost Squad's Sergeant and Junior Sergeant now have SR radios which they can use to communicate to Rescue Team or between each other (fireteam split now possible).
This means it should be harder for Lost Squad to contact the Rescue Team, although you can set the LR freq on helicopters to the SR freq (as long as its in range of 30-80).