07-21-2009, 11:38 AM
(This post was last modified: 07-21-2009, 11:40 AM by Pulverizer.)
I'm comparing it to Arma2 instead of OFP because it's the closest alternative. OFP is also generally the same as Arma2, including the 'extended armor' difficulty setting. Also it just annoys the hell out of me when people bring up feature x and y in DR again and again while they never criticized the exactly same features in Arma2.
I'm 100% positive there will be recoil as I've seen it in every DR video I've watched. Are you sure it wasn't just a holo sight acting like it's supposed to (ie, not like in ofp or arma)? Or maybe it was a bug with the animations.
About the medics, you've been playing with 'first aid simulation' module. When it's active, anyone can give you first aid, if it's not a medic it takes longer. If it's not active you heal in 10 seconds, which to me is a matter of seconds because it certainly isn't minutes. On vet mode in DR, you would only stabilize instead of healing if the things they said in magazine articles get realized.
Red barrels, well that kind of sucks. Then again, maybe you can use a mod to make them non-explosive or maybe that will even happen by default on higher difficulty because of all the complaints on DR forums.
Again, I'm reserving judgment until the game is actually finished and released.
I'm 100% positive there will be recoil as I've seen it in every DR video I've watched. Are you sure it wasn't just a holo sight acting like it's supposed to (ie, not like in ofp or arma)? Or maybe it was a bug with the animations.
About the medics, you've been playing with 'first aid simulation' module. When it's active, anyone can give you first aid, if it's not a medic it takes longer. If it's not active you heal in 10 seconds, which to me is a matter of seconds because it certainly isn't minutes. On vet mode in DR, you would only stabilize instead of healing if the things they said in magazine articles get realized.
Red barrels, well that kind of sucks. Then again, maybe you can use a mod to make them non-explosive or maybe that will even happen by default on higher difficulty because of all the complaints on DR forums.
Again, I'm reserving judgment until the game is actually finished and released.