11-15-2015, 01:28 PM
Great flying last night!
I think I will revise the extractio mission a bit. I think the setting was good and the use of ships is a nice change. But the timing doesn't work yet, the extraction helicopter arrives to early, it was gone before the Escort/CAS group was there.
The helicopter raid was great. I had one great/scary moment on my first attack run. The compound was presumed clear of armored threats, but just when I was passed it an APC popped up to my right behind a building. Sithis managed to take it out right away but it gave me a bit of a scare
Sorry about river raider, I was a bit rushed to get it ready by Saturday and forgot to re-activate enemy units (had them removed to test triggers...)
Giving the targets more spacing would probably be good. Only at the end, with few targets left, I managed to use the RWR to get some bearing. Other than that I liked it
Bactria was great. Some flaws though. The exposition as Sithis said feels a bit strange, delivered by JTAC...
Also we had to destroy a "high value target" described as a pickup truck under blue plastic cover or something like that. Thing is, there was no pickup there (I don't think there is one in the game at all) and color wont help when looking through the targeting pod. I ended up guessing...
But that's about it, other than that it was great. Had some very awesome and intense moments.
I think I will revise the extractio mission a bit. I think the setting was good and the use of ships is a nice change. But the timing doesn't work yet, the extraction helicopter arrives to early, it was gone before the Escort/CAS group was there.
The helicopter raid was great. I had one great/scary moment on my first attack run. The compound was presumed clear of armored threats, but just when I was passed it an APC popped up to my right behind a building. Sithis managed to take it out right away but it gave me a bit of a scare
Sorry about river raider, I was a bit rushed to get it ready by Saturday and forgot to re-activate enemy units (had them removed to test triggers...)
Giving the targets more spacing would probably be good. Only at the end, with few targets left, I managed to use the RWR to get some bearing. Other than that I liked it
Bactria was great. Some flaws though. The exposition as Sithis said feels a bit strange, delivered by JTAC...
Also we had to destroy a "high value target" described as a pickup truck under blue plastic cover or something like that. Thing is, there was no pickup there (I don't think there is one in the game at all) and color wont help when looking through the targeting pod. I ended up guessing...
But that's about it, other than that it was great. Had some very awesome and intense moments.