10-01-2014, 02:44 PM
(10-01-2014, 11:06 AM)Alwarren link Wrote: The reason I am using spawn here, as opposed to the code in the sample mission, is that the init uses sleep and therefore will delay everything behind it until after the briefing.
Thanks for that one, I noticed the delay when I first used the script and opted for adding it at the end of the init.sqf
Also I prefer that
Quote:tcb_ais_show_3d_icons = 0;
is set to 1, that way you can tell who's wounded or who's just prone.