10-26-2015, 04:42 PM
No worries Phantom. Hope grandpa is ok and exams goes well.
When you have energy (or Tactical Bacon +1), don't lose hope on Pulsate Ion. I know well the angst when mission doesn't work as planned and as a result my hair style resembles Vin Diesel/Yul Brunner, but like Variable said, underneath is a great mission. I really like the feeling that you aren't only unit on the battlefield, but as we commented, this was too much. There is now almost under strenght battalion on the field (and we are 1 squad with 1 vehicle : ) )
My quick recommendations:
- Limit AI groups. A lot. 80-90%. What hits performance most is number of groupswith any pathfinding, or combat AI. I'd say max 4-5 vehicles and sane amount of infantry in the town, considering the strenght of our squad. Sure, you have support, and friendlies, but still.
- Shilkas on rooftops. I'd say no. Portable AA team on rooftop would make tactical sense, but crane lifted Shilka, especially in pairs is pushing it. My biggest worry is that most rooftops in Thirsk aren't accessible. If it won't be knocked out with arty, we would have to deal with it with RPGs, possibly at very long range due angles of fire and armor of Shilka is what it is. We could end up with non-destructible Shilka on the roof with no access to it, or worse, we damage it, crew ejects and goes prone. As a general rule, if placing units to rooftops, there should be access to it.
- SatCom is cool feature, but limit firemissions to 1-2! That forces commander to make a tactical decision to prioritize threats. Now it was more of turning the town to a new Stalingrad. That isn't necessarily a bad thing, but in this context less is more.
- Place friendlies bit further away at the airfield, or enemies futher away. Now most of the friendlies took fire immediately at start of the mission (unless it is on purpose of course).
-Â That all said, I had *LOT* of fun with hectic urban combat when we finally got to action with some great Arma 3 moments! I like the concept of amphibious crossing the inlet and attacking town with friendlies and support. This is definetely a mission I want to play again one day!
When you have energy (or Tactical Bacon +1), don't lose hope on Pulsate Ion. I know well the angst when mission doesn't work as planned and as a result my hair style resembles Vin Diesel/Yul Brunner, but like Variable said, underneath is a great mission. I really like the feeling that you aren't only unit on the battlefield, but as we commented, this was too much. There is now almost under strenght battalion on the field (and we are 1 squad with 1 vehicle : ) )
My quick recommendations:
- Limit AI groups. A lot. 80-90%. What hits performance most is number of groupswith any pathfinding, or combat AI. I'd say max 4-5 vehicles and sane amount of infantry in the town, considering the strenght of our squad. Sure, you have support, and friendlies, but still.
- Shilkas on rooftops. I'd say no. Portable AA team on rooftop would make tactical sense, but crane lifted Shilka, especially in pairs is pushing it. My biggest worry is that most rooftops in Thirsk aren't accessible. If it won't be knocked out with arty, we would have to deal with it with RPGs, possibly at very long range due angles of fire and armor of Shilka is what it is. We could end up with non-destructible Shilka on the roof with no access to it, or worse, we damage it, crew ejects and goes prone. As a general rule, if placing units to rooftops, there should be access to it.
- SatCom is cool feature, but limit firemissions to 1-2! That forces commander to make a tactical decision to prioritize threats. Now it was more of turning the town to a new Stalingrad. That isn't necessarily a bad thing, but in this context less is more.
- Place friendlies bit further away at the airfield, or enemies futher away. Now most of the friendlies took fire immediately at start of the mission (unless it is on purpose of course).
-Â That all said, I had *LOT* of fun with hectic urban combat when we finally got to action with some great Arma 3 moments! I like the concept of amphibious crossing the inlet and attacking town with friendlies and support. This is definetely a mission I want to play again one day!