12-05-2015, 01:05 PM
No idea what the body limit is but before you reinvent the wheel, body cleanup is already ingame
https://community.bistudio.com/wiki/Desc...anagerMode
"count playableUnits" isn't a condition, conditions need to return a boolean, true or false. That would just return the number of playable units. Also for trigger areas you need to use thisList
https://community.bistudio.com/wiki/this#thisList
Would count all living playable units in both MP and SP games and compare them to how many units are in the trigger area, but I think if there's a nonplayable AI in the trigger it would break as "thislist" would count the AI and return more units than there are playable units.
noCoreConversations only works in ArmA2.
https://community.bistudio.com/wiki/Desc...anagerMode
"count playableUnits" isn't a condition, conditions need to return a boolean, true or false. That would just return the number of playable units. Also for trigger areas you need to use thisList
https://community.bistudio.com/wiki/this#thisList
Code:
{alive _x} count ( if (isMultiplayer) then {playableUnits} else {switchableUnits} ) == {alive _x} count thislist
Would count all living playable units in both MP and SP games and compare them to how many units are in the trigger area, but I think if there's a nonplayable AI in the trigger it would break as "thislist" would count the AI and return more units than there are playable units.
noCoreConversations only works in ArmA2.