Quote:this addEventHandler ["HandleDamage",{damage (_this select 0)+((_this select 2)/8)}]
The '8' being the value that lowers received damage by dividing it.
https://community.bistudio.com/wiki/Arma...ndleDamage
Not sure what exactly you want, but read up on event handlers:
https://community.bistudio.com/wiki/Arma...ndlers#Hit
Quote:Does not fire when a unit is set to allowDamage false.
Quote:_object allowDamage falsehttps://community.bistudio.com/wiki/allowDamage
has the same effect as
_object addEventHandler ["HandleDamage", {false}]