08-16-2014, 09:12 PM
(08-16-2014, 07:32 PM)alias link Wrote: It is a function https://resources.bisimulations.com/w/in...Difference
Yes, but you are looking at Bohemia Simulation's wiki. The function is not available on Arma games. You should refer to this page https://community.bistudio.com/wiki/Main_Page
Quote:I wonder what will be less resource consuming: sleep, a time counter, or the use of function from above.
I suppose triggers' countdown and timeout use some kind of counter pretty similar with sleep.
Sleep should be the most effective solution. Anything else you will have to implement yourself, either with an on-frame-callback, a waitUntil, or an FSM that checks the time. All of these cause more overhead.
I don't need luck, I have ammo.