08-15-2014, 04:30 PM
Great mission Alias! Few observations and suggestions:
First of all, I want to say that I think that this was the best mission of the night, and with a bit of small adjustment I think it will be even better. Looking forward to playing more of your missions!
Yes, as you can see doveman's debriefing post, his team was too big for the job and didn't see much action. I guess you should reduce his team as he suggests.
The opening scene is awesome. If it was a little bit brighter so we could see better it would have been even better. Although all the war that was going on, the landing was uneventful which was a bit of an anti-climax. I suggest to add some beach defenses that survive the air strike and have some armor that the partisan team must destroy to allow us to land. It will be great if the boat will have to land quickly due to the submarine threat and the partisans will have to be quick in destroying the tanks to enable our landing.
I didn't mind the dark night and the bad weather, quite the contrary. It was very immersive, but it is definitely a condition that must end quickly by acquiring NVGs. So I suggest - 1. make the lighting a bit brighter, and allow for raiding an enemy position which is closer to the beach. When we finally got to the road block it was a very fun battle, they had NVGs, but I guess that because of the bad weather they didn't see us coming and we could get really close before they noticed us. 2. That was very fun, but the hike to that point was just too long. Need such battle to happen quicker, so put such an enemy position closer. 3. give the players flash lights.
Don't even think of giving the players GPS and NVGs! Guerrillas must fight to get those
The attack on the airfield was a bit disappointing - it should be the peak of the mission. I suggest adding more defenses there.
First of all, I want to say that I think that this was the best mission of the night, and with a bit of small adjustment I think it will be even better. Looking forward to playing more of your missions!
Yes, as you can see doveman's debriefing post, his team was too big for the job and didn't see much action. I guess you should reduce his team as he suggests.
The opening scene is awesome. If it was a little bit brighter so we could see better it would have been even better. Although all the war that was going on, the landing was uneventful which was a bit of an anti-climax. I suggest to add some beach defenses that survive the air strike and have some armor that the partisan team must destroy to allow us to land. It will be great if the boat will have to land quickly due to the submarine threat and the partisans will have to be quick in destroying the tanks to enable our landing.
I didn't mind the dark night and the bad weather, quite the contrary. It was very immersive, but it is definitely a condition that must end quickly by acquiring NVGs. So I suggest - 1. make the lighting a bit brighter, and allow for raiding an enemy position which is closer to the beach. When we finally got to the road block it was a very fun battle, they had NVGs, but I guess that because of the bad weather they didn't see us coming and we could get really close before they noticed us. 2. That was very fun, but the hike to that point was just too long. Need such battle to happen quicker, so put such an enemy position closer. 3. give the players flash lights.
Don't even think of giving the players GPS and NVGs! Guerrillas must fight to get those
The attack on the airfield was a bit disappointing - it should be the peak of the mission. I suggest adding more defenses there.
The fewer men, the greater share of honor