08-15-2014, 11:50 AM
The mission was good, there was only a few things I didn't like:
* The weather was overdone. Half of the time, I couldn't hear what people were saying. The beginning with all the tracer fire was cool and the storm added to the atmosphere, but as a tool for setting the mood, it worked, but you should ease up a bit on it. Maybe reduce the volume after those two minutes ?
Also, due to the bad lighting conditions, things got a bit messy at the start. I would suggest giving one or two members of the team flashlights for their guns (maybe even only for their pistol so you need to switch to pistol if you want to see).
For me, the start of the mission was very frustrating due to the noise and low light. Try leading in such a situation, and you'll know what I mean.
* I appreciate the idea of freedom but I prefer task markers, or at least a clear list of goals for the mission. The briefing was a bit loaded with information, and the fact that we need to capture and hold the airport was just one sentence, the rest was other information.
If you want to skip on task markers, I'd suggest to add a page to the briefing that just contains a very short description of what needs to be done, even if it's Sander mission style (Alpha has to blow up shit after killing some dude and extract)
That's basically it.
One more thing of a technical nature, JIP'ing into the mission will cause the countdown timer to run again, and the thunderstorm to start again, even if it's already gone by that time. You might want to check for join in progress and decide what to do according to mission time...
Apart from that, good mission
* The weather was overdone. Half of the time, I couldn't hear what people were saying. The beginning with all the tracer fire was cool and the storm added to the atmosphere, but as a tool for setting the mood, it worked, but you should ease up a bit on it. Maybe reduce the volume after those two minutes ?
Also, due to the bad lighting conditions, things got a bit messy at the start. I would suggest giving one or two members of the team flashlights for their guns (maybe even only for their pistol so you need to switch to pistol if you want to see).
For me, the start of the mission was very frustrating due to the noise and low light. Try leading in such a situation, and you'll know what I mean.
* I appreciate the idea of freedom but I prefer task markers, or at least a clear list of goals for the mission. The briefing was a bit loaded with information, and the fact that we need to capture and hold the airport was just one sentence, the rest was other information.
If you want to skip on task markers, I'd suggest to add a page to the briefing that just contains a very short description of what needs to be done, even if it's Sander mission style (Alpha has to blow up shit after killing some dude and extract)
That's basically it.
One more thing of a technical nature, JIP'ing into the mission will cause the countdown timer to run again, and the thunderstorm to start again, even if it's already gone by that time. You might want to check for join in progress and decide what to do according to mission time...
Apart from that, good mission