06-17-2013, 02:31 AM
(06-15-2013, 11:22 PM)Alwarren link Wrote:A good method is to instead of a trigger use a game logic with waypoints. If you add waypoints to a game logic, you will see there are AND and OR waypoints. AND waypoints finish when ALL synchronized triggers have fired, while OR waypoints finish when any synchronized trigger has fired.
For an example on how to use this, check the demo mission in the FHQ task tracker release archive on Armaholic