03-31-2010, 10:12 AM
The db values should affect the sound volume and reloading or saving the mission in the editor should reload the description.ext (no need to exit the editor, you can reload the mission with the Load button in the editor).
Your report about the differing sound levels are strange indeed, it could be a multiplayer problem but to be honest I don't know.
I suggest posting this over at ofpec.com or the BI boards, you will reach more competent people this way.
You also might want to look into this tutorial. It was written for Ofp but should still be valid for ArmA/Arma2
Bloodmixer sound tutorial
There are some more sound tutorials in the ofpec.com editors depot.
Your report about the differing sound levels are strange indeed, it could be a multiplayer problem but to be honest I don't know.
I suggest posting this over at ofpec.com or the BI boards, you will reach more competent people this way.
You also might want to look into this tutorial. It was written for Ofp but should still be valid for ArmA/Arma2
Bloodmixer sound tutorial
There are some more sound tutorials in the ofpec.com editors depot.