10-03-2018, 12:35 PM
Hi Variable.
Yes. And no.
On the first test there was a problem that engineers became "golden geese" that would be ordered to wait in boredom at the rear. So I made all members of the ground team able to defuse explosives. But the defusal equipment (including the ACE defusal kit) is limited to 5 sets located in the commanders vehicle, to be handed out according to the plan. Hopefully this way things are more flexible and everyone is happily expendable at the front.
Expanded changelog:
-ACE defusal compatibility added.
-No more golden geese engineers. Everyone knows how to defuse a mine in a sapper unit in addition to their other role (machinegunner, medic etc..).
-Two UAVs now with laser designators.
-Commander gets his own BRDM-2.
-Su-25 pilots can overload their motors (only at the runway) for safer takeoff.
-The pilots also get parachutes because RHS ejection script sometimes forgets to give you one.
-Both Su-25 given LGB.
-ACRE long range radios (PRC-148 is the correct one, right?) for pilots that missed them.
-No more Sosovu island objective.
-Start moved to Sosovu.
-AI defense slightly redone.
-More equipment at the start. Players can even take a Kornet ATGM along for the assault, if they want.
-Minefield reduced by half and its location is now defined in relation to visible objects on the beach.
Yes. And no.
On the first test there was a problem that engineers became "golden geese" that would be ordered to wait in boredom at the rear. So I made all members of the ground team able to defuse explosives. But the defusal equipment (including the ACE defusal kit) is limited to 5 sets located in the commanders vehicle, to be handed out according to the plan. Hopefully this way things are more flexible and everyone is happily expendable at the front.
Expanded changelog:
-ACE defusal compatibility added.
-No more golden geese engineers. Everyone knows how to defuse a mine in a sapper unit in addition to their other role (machinegunner, medic etc..).
-Two UAVs now with laser designators.
-Commander gets his own BRDM-2.
-Su-25 pilots can overload their motors (only at the runway) for safer takeoff.
-The pilots also get parachutes because RHS ejection script sometimes forgets to give you one.
-Both Su-25 given LGB.
-ACRE long range radios (PRC-148 is the correct one, right?) for pilots that missed them.
-No more Sosovu island objective.
-Start moved to Sosovu.
-AI defense slightly redone.
-More equipment at the start. Players can even take a Kornet ATGM along for the assault, if they want.
-Minefield reduced by half and its location is now defined in relation to visible objects on the beach.