09-25-2018, 11:49 PM
Thanks for the playtest. I got a lot of good feedback on TS.
So here is what needs to be changed so far:
-LR and Parachutes for the pilots.
-Jet loadout might be too heavy to take off.
Oh the glory days of old when parachutes were free and bombs but pretty feathers...
-Less mines on the beach (although this task was completed, it's just that by its completion there were 3 of us left and one of those 3 was already between worlds). The objective area should be more clearly defined too.
-First island objective
This might be made faster by fixing bombers and giving engineers tactical air control capability or some other fun niche. The idea of splitting it into a warmup/lower playercount mission was good too!
In my mind the first island would have been an objective the Su-25 pair complete in one bombing run (while the ground teams are still gearing up). Worked so in the editor too, cluster bombs ftw! Also, I hoped that the overwhelming firepower of the BMPs could make the mission go faster. I can't fault you for cautious play though.
Others:
-The lone Kamov must be removed.
-AI swimmers. They need to stick to their own island. Not sure what caused their eagerness or how to reduce it.
-ACE compatibility (defusal kits!). Alwarrens script will be providing this.
Sorry to those who had to wait and hopefully things will go faster the next time.
So here is what needs to be changed so far:
-LR and Parachutes for the pilots.
-Jet loadout might be too heavy to take off.
Oh the glory days of old when parachutes were free and bombs but pretty feathers...
-Less mines on the beach (although this task was completed, it's just that by its completion there were 3 of us left and one of those 3 was already between worlds). The objective area should be more clearly defined too.
-First island objective
This might be made faster by fixing bombers and giving engineers tactical air control capability or some other fun niche. The idea of splitting it into a warmup/lower playercount mission was good too!
In my mind the first island would have been an objective the Su-25 pair complete in one bombing run (while the ground teams are still gearing up). Worked so in the editor too, cluster bombs ftw! Also, I hoped that the overwhelming firepower of the BMPs could make the mission go faster. I can't fault you for cautious play though.
Others:
-The lone Kamov must be removed.
-AI swimmers. They need to stick to their own island. Not sure what caused their eagerness or how to reduce it.
-ACE compatibility (defusal kits!). Alwarrens script will be providing this.
Sorry to those who had to wait and hopefully things will go faster the next time.