08-29-2015, 02:08 PM
Wish (probably trivial)
What is proper way to check that ALL playable units + AI in players groups have been properly initialized at mission start? It is for a teleport script meant to be ran at mission start on dedicated. I.e I don't want the script to fire if half of players are still in loading screen. I was thinking player == player as condition but player is null on dedicated.
What is proper way to check that ALL playable units + AI in players groups have been properly initialized at mission start? It is for a teleport script meant to be ran at mission start on dedicated. I.e I don't want the script to fire if half of players are still in loading screen. I was thinking player == player as condition but player is null on dedicated.