Scripting wishlist - Printable Version +- Comrades in Arms Discussion Board (http://forum.ciahome.net) +-- Forum: Comrades in Arms Life (http://forum.ciahome.net/forumdisplay.php?fid=3) +--- Forum: Mission Making (http://forum.ciahome.net/forumdisplay.php?fid=8) +--- Thread: Scripting wishlist (/showthread.php?tid=3102) |
Scripting wishlist - Varanon - 08-21-2015 Since I'm not sure what to cover next, I'll just open this topic and let you ask: If you need some script for some common task, post it here, and I'll try to dig out something I already have Re: Scripting wishlist - Outlawz7 - 08-22-2015 Enemy reinforcements script ie. spawned enemies that get cleaned up after death, so you don't need a battalion's worth of pre-placed ones. Optional mode of their insertion ie. by ground, by air, on foot. A snow/snowstorm script that has decent effects quality and can be freely used? :p Re: Scripting wishlist - Stagwine - 08-22-2015 This is a modified script which I use for snow in my winter missions. Change parameter in line 32 to affect intensity. This script is run on a local client. Original script is for A2 Eagle Wing campaign to simulate ash. I found it from Kylanias website and modified it a bit. Code: sleep 1; Re: Scripting wishlist - Stagwine - 08-29-2015 Wish (probably trivial) What is proper way to check that ALL playable units + AI in players groups have been properly initialized at mission start? It is for a teleport script meant to be ran at mission start on dedicated. I.e I don't want the script to fire if half of players are still in loading screen. I was thinking player == player as condition but player is null on dedicated. |