5. Suppose i wanted to put a task, destroy the windmills on Altis or a building (like the radio station on stratis in the first campaign). What is the easiest way to do that?
6. This is a question about arranging the order of tasks.
I have Task A and Task B. A has to be completed before B can. But if you fail A you cannot complete B, even if you meet the conditions for B to succeed after failing A. My way of doing this is deleting the taskb module with deletevehicle. Is there a "neater" way of doing this, also maybe to make it fit more suitably into a seperate and more complex framework.
https://community.bistudio.com/wiki/playableUnits
https://community.bistudio.com/wiki/allUnits
6. This is a question about arranging the order of tasks.
I have Task A and Task B. A has to be completed before B can. But if you fail A you cannot complete B, even if you meet the conditions for B to succeed after failing A. My way of doing this is deleting the taskb module with deletevehicle. Is there a "neater" way of doing this, also maybe to make it fit more suitably into a seperate and more complex framework.
https://community.bistudio.com/wiki/playableUnits
https://community.bistudio.com/wiki/allUnits
If i were to ask someone to move some furniture i would ask the guy at the bar eating bar food