I've got some broad questions about some coop mission scenarios i dont know to create in the editor.
1. This is about a type of mission objective i dont know how to make. Ive heard it was possible to create a type of mission where you retrieve an object(intel) and bring it back to a checkpoint to complete a mission. Now i have no idea how to go about this, what type of items i need, triggers, script commands.
2. This is about the concept of surviving waves of enemies to protect a particular area. Lets say you and co. have to defend a base from waves from enemies, when all the waves of enemies are eliminated you win, if you leave the area, you loose. How do you setup groups of enemies to attack in waves and how do you make sure that all of them have to be dead before the trigger for "win" activates(surely you cant use !alive(man1-man50). Also how to make it such that leaving the area will result in a loss.
3. A very well known type of mission, ambushing.
When setting up the enemy ai to be ambushed, how do you set the trigger conditions for when all the enemy units have died(once again, do you name every individual unit). And how do you make the enemy convoy not just drive past you when they take fire but stop, get out and start firing back.
4. Stealth missions. This is a tricky thing to work with because the ai are generally not designed to react accordingly to detection and communicate with each other. Say during a night stealth mission a sentry detects you+teammates and fires, the enemy behindr the hill 200m away does not move in your direction to hunt your group down.
I suppose the best way to get my answer is to ask how do you go about making your own stealth mission and what settings/features do you setup the enemy ai with(eg: waypoints...)
Thanks for taking the time to anwer, the guys on this forum have been very helpful
1. This is about a type of mission objective i dont know how to make. Ive heard it was possible to create a type of mission where you retrieve an object(intel) and bring it back to a checkpoint to complete a mission. Now i have no idea how to go about this, what type of items i need, triggers, script commands.
2. This is about the concept of surviving waves of enemies to protect a particular area. Lets say you and co. have to defend a base from waves from enemies, when all the waves of enemies are eliminated you win, if you leave the area, you loose. How do you setup groups of enemies to attack in waves and how do you make sure that all of them have to be dead before the trigger for "win" activates(surely you cant use !alive(man1-man50). Also how to make it such that leaving the area will result in a loss.
3. A very well known type of mission, ambushing.
When setting up the enemy ai to be ambushed, how do you set the trigger conditions for when all the enemy units have died(once again, do you name every individual unit). And how do you make the enemy convoy not just drive past you when they take fire but stop, get out and start firing back.
4. Stealth missions. This is a tricky thing to work with because the ai are generally not designed to react accordingly to detection and communicate with each other. Say during a night stealth mission a sentry detects you+teammates and fires, the enemy behindr the hill 200m away does not move in your direction to hunt your group down.
I suppose the best way to get my answer is to ask how do you go about making your own stealth mission and what settings/features do you setup the enemy ai with(eg: waypoints...)
Thanks for taking the time to anwer, the guys on this forum have been very helpful
If i were to ask someone to move some furniture i would ask the guy at the bar eating bar food