Enhanced version by McGregor:
Everybody please familiarize yourself with the following. We sometime fail because people do not know what to do in certain situations and acting according to the following guidelines can save people and missions. If you have anything to add or ask, please post.
Before reading the guidelines, it's important to understand the different types of wound related Arma 3 actions:
First aid (white text): an vanilla action. Used to patch yourself or a friend and bring the patient to 75%.
First aid (red text): A Psycho revive option. This is what should be selected when treating a bleeding comrade! Not the vanilla, white, option!
Stop bleeding (red text): a Psycho revive option. Use that when you don't have a FAK, a medic is not nearby and you need to buy some time until one is available.
Heal (white text): An vanilla medic only option. Available if the medic has a Medkit. This action DOES NOT waste a FAK. The medic takes a bunch of FAKs to replace those spend by regular infantry!
1.If you are not the medic, and there's a medic nearby, DO NOT attempt to first aid fallen comrades Unless ordered by your team leader. Make sure the medic is coming but your job is to fight! If you get revived by a non-medic remember that you may still require attention from the "real" medic for further treatment. Seek him out or let him know over radio/local once you are up again
2. If you are lightly wounded and have an option to patch up yourself or a friend with a FAK, it's better not to waste it and find a medic to treat you. This way you can keep your valuable FAK.
3. If you wasted your FAK get another one from the medic. He usually carry a backpack full of them. A good opportunity to do so is when he heals you. Just open his backpack and grab one while notifying him.
4. Medics, you are not disturbing the patient when you heal them! No need to ask permission first. Use mk4 HUD to identify the patient and tell him to hold still while you give him aid
5. Everybody, keep one FAK always in your backpack. If the guy who comes to first aid you has none, your backpack can be accessed to acquire one. Your combat vest and your shirt are not accessible when you are bleeding.
6. If you were first aided while bleeding with missions with Psycho AIS, remove excessive FAKs that spawned in your inventory (this is a bug).
7. Medics, it's your job to know who's up and who's not. It's your job to regularly check everybody for wounds and treat them. you don't need orders to do so nor should the order have to be given. The team leader expects you to do this on your own, pay attention. It's a standard operating procedure. Use your mk4 HUD to identify your team and everybody keep a constant status of who's up and who's down.
8. Medics should keep themselves safe. This means not going on point and generally staying behind other team members. If it's clear, approach a fallen comrade automatically. However, when there's danger, consult your leader before moving to first aid. He may orchestrate covering fire, a smoke screen or any other means to limit the threat to you when you move in for the heal. Rather lose a teammate then losing a teammate and the medic!
9. Medics should not carry heavy weapons/operate critical assets unless it's necessary. Other team mates can do that. Extra ammo is alright.
10. Reporting medical status of yourself and others: NEVER say "X is down", it's not clear whether X is bleeding or dead. Stick to the following: "X is dead", "X is bleeding". If you are wounded, just say you are wounded (when you are not bleeding but you could use a medic to patch up your wounds).
So who should take the medic slot? Well if you care more about the over all success of the mission rather than racking up kills this is the slot for you. Playing as the medic can be a very rewarding role as long as these guidelines are followed by all participating players.
All non medic players; remember that the medic often sacrifices having long range capabilities, grenades and such in favor of other gameplay mechanics. Don't take that away from him.
And medics; Pay attention to the over all situation. Your role is to keep the team operational
Any more? Please free to post more ideas for genral medical guidelines.
Everybody please familiarize yourself with the following. We sometime fail because people do not know what to do in certain situations and acting according to the following guidelines can save people and missions. If you have anything to add or ask, please post.
Before reading the guidelines, it's important to understand the different types of wound related Arma 3 actions:
First aid (white text): an vanilla action. Used to patch yourself or a friend and bring the patient to 75%.
First aid (red text): A Psycho revive option. This is what should be selected when treating a bleeding comrade! Not the vanilla, white, option!
Stop bleeding (red text): a Psycho revive option. Use that when you don't have a FAK, a medic is not nearby and you need to buy some time until one is available.
Heal (white text): An vanilla medic only option. Available if the medic has a Medkit. This action DOES NOT waste a FAK. The medic takes a bunch of FAKs to replace those spend by regular infantry!
1.If you are not the medic, and there's a medic nearby, DO NOT attempt to first aid fallen comrades Unless ordered by your team leader. Make sure the medic is coming but your job is to fight! If you get revived by a non-medic remember that you may still require attention from the "real" medic for further treatment. Seek him out or let him know over radio/local once you are up again
2. If you are lightly wounded and have an option to patch up yourself or a friend with a FAK, it's better not to waste it and find a medic to treat you. This way you can keep your valuable FAK.
3. If you wasted your FAK get another one from the medic. He usually carry a backpack full of them. A good opportunity to do so is when he heals you. Just open his backpack and grab one while notifying him.
4. Medics, you are not disturbing the patient when you heal them! No need to ask permission first. Use mk4 HUD to identify the patient and tell him to hold still while you give him aid
5. Everybody, keep one FAK always in your backpack. If the guy who comes to first aid you has none, your backpack can be accessed to acquire one. Your combat vest and your shirt are not accessible when you are bleeding.
6. If you were first aided while bleeding with missions with Psycho AIS, remove excessive FAKs that spawned in your inventory (this is a bug).
7. Medics, it's your job to know who's up and who's not. It's your job to regularly check everybody for wounds and treat them. you don't need orders to do so nor should the order have to be given. The team leader expects you to do this on your own, pay attention. It's a standard operating procedure. Use your mk4 HUD to identify your team and everybody keep a constant status of who's up and who's down.
8. Medics should keep themselves safe. This means not going on point and generally staying behind other team members. If it's clear, approach a fallen comrade automatically. However, when there's danger, consult your leader before moving to first aid. He may orchestrate covering fire, a smoke screen or any other means to limit the threat to you when you move in for the heal. Rather lose a teammate then losing a teammate and the medic!
9. Medics should not carry heavy weapons/operate critical assets unless it's necessary. Other team mates can do that. Extra ammo is alright.
10. Reporting medical status of yourself and others: NEVER say "X is down", it's not clear whether X is bleeding or dead. Stick to the following: "X is dead", "X is bleeding". If you are wounded, just say you are wounded (when you are not bleeding but you could use a medic to patch up your wounds).
So who should take the medic slot? Well if you care more about the over all success of the mission rather than racking up kills this is the slot for you. Playing as the medic can be a very rewarding role as long as these guidelines are followed by all participating players.
All non medic players; remember that the medic often sacrifices having long range capabilities, grenades and such in favor of other gameplay mechanics. Don't take that away from him.
And medics; Pay attention to the over all situation. Your role is to keep the team operational
Any more? Please free to post more ideas for genral medical guidelines.
The fewer men, the greater share of honor