06-27-2002, 03:02 PM
I am using the flashpoint version 1.46 in MP game and I faced some problems and I request anyone who can help me to solve this problems my questions are as follow :
1. When I, as an administrator, monitoring the server, notice some numbers which I donât understand. Would you please explain to me what if each number is representing?
For example: fps: in: out: mem:
2. What are the numbers which is normal at the start of the game?
3. I have a network with the following specification:
a. 100 mb/s network including 100 mbs switch, hub and Network adapter card.
b. cat5 cabling with 8 core connected
c. dedicated Server with the CPU(P4):2GIGA
d. Rim: 512MB
When I use 50 computers on my network, I get FPS number between 2 to 4. What is the reason? And how could I improve it?
4. What is the relation between FPS and network load and quality?
5. What is the suitable RAM for the server?
6. If the RAM and CPU on client machine is important, too? How much RAM and CPU speed is enough?
7. The FP-Server seemed to be designed for slow network, such as modem or internet. Are there any specific adjustments, if I want to use it on LAN?
8. What packet size is suitable for the best performance on the above LAN?
9. Is there any other FP-Server for LAN?
10. I use Ais on my network. Is there any load difference on the Server for AI soldiers and AI armored units? If Each AI inside the armored unit is calculated separate AI or all AI, S inside one armored unit is assumed one unit for communicating with the server? In another word if one armored unit loaded 3 times more on the server than one soldier?
11. If the amount of ammunition is loading the server more or does not make any difference?
12. Is there any difference on the network of the following versions of Flashpoint�
a. 1-46
b. 1-4-6
c. 1-6
13. What is the maximum number of clients using version 1-6? Please compare it with version 1-46.
14. Where can I get the original Flashpoint version 1-6?
Thank you for your quick and useful answers.
:roll:
1. When I, as an administrator, monitoring the server, notice some numbers which I donât understand. Would you please explain to me what if each number is representing?
For example: fps: in: out: mem:
2. What are the numbers which is normal at the start of the game?
3. I have a network with the following specification:
a. 100 mb/s network including 100 mbs switch, hub and Network adapter card.
b. cat5 cabling with 8 core connected
c. dedicated Server with the CPU(P4):2GIGA
d. Rim: 512MB
When I use 50 computers on my network, I get FPS number between 2 to 4. What is the reason? And how could I improve it?
4. What is the relation between FPS and network load and quality?
5. What is the suitable RAM for the server?
6. If the RAM and CPU on client machine is important, too? How much RAM and CPU speed is enough?
7. The FP-Server seemed to be designed for slow network, such as modem or internet. Are there any specific adjustments, if I want to use it on LAN?
8. What packet size is suitable for the best performance on the above LAN?
9. Is there any other FP-Server for LAN?
10. I use Ais on my network. Is there any load difference on the Server for AI soldiers and AI armored units? If Each AI inside the armored unit is calculated separate AI or all AI, S inside one armored unit is assumed one unit for communicating with the server? In another word if one armored unit loaded 3 times more on the server than one soldier?
11. If the amount of ammunition is loading the server more or does not make any difference?
12. Is there any difference on the network of the following versions of Flashpoint�
a. 1-46
b. 1-4-6
c. 1-6
13. What is the maximum number of clients using version 1-6? Please compare it with version 1-46.
14. Where can I get the original Flashpoint version 1-6?
Thank you for your quick and useful answers.
:roll: