08-20-2015, 05:55 AM
While trying BIS Fnc TaskPatrol on some maps like Thirsk, I see that the AI don't patrol at its intended area and decide to go crosscountry across the map instead. For such situation, I either manual place waypoints, but sometimes I rather have a randomize patrol to cover a larger area.
In such situation, I usually go to Kronzky's UPS script. Its simple enough to throw into a unit's init and use just the most basic function of it. A few other customizable setting would be Safe Distance to retreat, Close Enough to pick new target, Share Distance to share information about targets to nearby units and how long to stay alerted. To me that's simple enough though I don't care about the other settings for a simple patrol script.
There's also UPSMON which is the complex version of UPS that enhances the AI as well (I use to use that a lot back in Arma 2, I remember sometimes they'll decide to all horde you with that instead).
I haven't tried UPS or UPSMON in Arma 3 for a while so what are your guys' thoughts on it.
In cases where BIS Fnc Taskpatrol fail, I may turn to UPS instead. It seems to do the job for what I want.
In such situation, I usually go to Kronzky's UPS script. Its simple enough to throw into a unit's init and use just the most basic function of it. A few other customizable setting would be Safe Distance to retreat, Close Enough to pick new target, Share Distance to share information about targets to nearby units and how long to stay alerted. To me that's simple enough though I don't care about the other settings for a simple patrol script.
There's also UPSMON which is the complex version of UPS that enhances the AI as well (I use to use that a lot back in Arma 2, I remember sometimes they'll decide to all horde you with that instead).
I haven't tried UPS or UPSMON in Arma 3 for a while so what are your guys' thoughts on it.
In cases where BIS Fnc Taskpatrol fail, I may turn to UPS instead. It seems to do the job for what I want.