12-18-2014, 02:28 PM
(12-18-2014, 01:55 PM)Variable link Wrote: What would be best in such case is having a defense force in the convoy's destination, and try to balance it so that the players must destroy most of the convoy so that the defenders would be able to hold their ground. The condition to fail or success of the mission is whether the town has fallen or not, and not if any unit from the convoy reach its destination, because that, in itself, is not significant strategically.
I assume it's very hard to determine the correct balance and set it in a way, say, that one tank would be destroyed by the defenders but two tanks will be two much for them.
Well in the case of this mission, I had the players be an advanced force, but I could also make it "parallel" to the attack itself, i.e. "Attack has started, they are moving the convoy now". Good point, I'll think about that.
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Agreed. We can all only get better from it
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