12-18-2014, 01:55 PM
(12-18-2014, 01:25 PM)Alwarren link Wrote: Take my recent convoy mission. It has two objectives for the convoy: Prevent the armour from reaching the outpost, and (optional) destroy the complete convoy.What would be best in such case is having a defense force in the convoy's destination, and try to balance it so that the players must destroy most of the convoy so that the defenders would be able to hold their ground. The condition to fail or success of the mission is whether the town has fallen or not, and not if any unit from the convoy reach its destination, because that, in itself, is not significant strategically.
I could of course go ahead and just let you continue trying to mob up the convoy while the crew of the first tank is already getting drunk in Chernogorsk. Would be fun for the tank crew, but once we are at the end of the mission and hear from our CO that there was a tank that escaped and we failed the mission. So, the task failing is the best way to tell the players to not bother anymore.
I assume it's very hard to determine the correct balance and set it in a way, say, that one tank would be destroyed by the defenders but two tanks will be two much for them.
This is a good discussion
The fewer men, the greater share of honor