12-18-2014, 03:51 AM
Tasks remove ambiguity during a mission. Either the objective is accomplished or not. As Alwaren mentioned this is where the thin line between immersion and game-play must be crossed in order for players to understand their progress through the mission.
I consider missions without briefings or tasks to be incomplete or at least very poorly presented.
I consider missions without briefings or tasks to be incomplete or at least very poorly presented.