12-03-2014, 09:40 PM
hey,
i have some trouble with the ending of my mission. i want the mission end when all alive players reach the extrac.
i tryed this: {_x in thisList} count playableUnits == {alive _x} count playableUnits; with every and repedently in trigger.....but didnt work
i thought about to name all of them and count them with "in this list" but i think it will be problematic if one unit isnt alive.
anybody a safe way how to do it for MP?
thx, ion
i have some trouble with the ending of my mission. i want the mission end when all alive players reach the extrac.
i tryed this: {_x in thisList} count playableUnits == {alive _x} count playableUnits; with every and repedently in trigger.....but didnt work
i thought about to name all of them and count them with "in this list" but i think it will be problematic if one unit isnt alive.
anybody a safe way how to do it for MP?
thx, ion