02-16-2014, 01:28 AM
More suggestions for A3 Debug weapon loadout.
List only weapons without any attachments. It will be easier to browse the weapon list, also I'm certain that if you use a weapon with already configured attachments(ie. srifle_EBR_MRCO_pointer_F instead of srifle_EBR_F), the default gets used or at least there's a mess.
Use linkItem to add items instead of 'addItem' and 'assignItem'.
On related note, I found out that if you fill up all containers (uniform, vest, backpack), the saved loadout fails to add items. I'm guessing it's because between addItem-ing them and assigning them, they're in the inventory (using just addItem adds the item there) and since there is no space (there was when you did the loadout as the items were already assigned), they don't appear. Not sure if linkItem bypasses that or is just addItem and assignItem commands merged into one, either way, it's a good idea to leave some room in the inventory. :p
List only weapons without any attachments. It will be easier to browse the weapon list, also I'm certain that if you use a weapon with already configured attachments(ie. srifle_EBR_MRCO_pointer_F instead of srifle_EBR_F), the default gets used or at least there's a mess.
Use linkItem to add items instead of 'addItem' and 'assignItem'.
On related note, I found out that if you fill up all containers (uniform, vest, backpack), the saved loadout fails to add items. I'm guessing it's because between addItem-ing them and assigning them, they're in the inventory (using just addItem adds the item there) and since there is no space (there was when you did the loadout as the items were already assigned), they don't appear. Not sure if linkItem bypasses that or is just addItem and assignItem commands merged into one, either way, it's a good idea to leave some room in the inventory. :p