11-28-2016, 04:02 PM
CSI CSAT
(Grenadier-Alpha)
Despite rough start, this one turned out to be one of most fun/brutal CSI experiences.
At the mission start Alpha set up on the ridge overlooking the objective. We soon spotted hostiles at a distance (250-400m) and we started trading shots. Den and I scored couple of nice hits with 40mms but the prolonger firefight resulted lots of people running out of ammo. Ammo bearer was suddenly MVP of the match.
Eventually A-actual, Etzu, decided to go around from the right, by the road. During the setup we lost our leader and two more, and soon it was only 4 of us left. Variable took over, and we pushed by the road, constantly out of ammo and supplies.
We took shelter in one of the buildings and enjoyed delicious panic as the opposite force was determined to assault to our position. I was killed upon exiting the house, and my opponent and I killed each others with thrown grenades. In the end it was only two men left, and we won the day.
Proper colours
(TL-ALpha)
I don't particularly enjoy playing my own missions, but this worked at least somewhat as I intended it, save some hiccups with AI spawning/pathfinding at a later phase.
Alphas job was to secure northern side of the road. We came under fire before disembarkation point and took cover by the wall, and started pushing our assigned lane. Our lane was relatively clear but we heard vehicle/Bravo having happy times on our right. Den spotted one beached patrol boat, but our vehicle managed to neutralize it. We didn't have that much to do with securing 1st objective (Savu), but it was still moody experience for me.
Eventually we set up to move to rail yard (2nd objective). We spotted BMP-2 guarding the bridge. It was soon dealt with by our Warrior. We moved to get overlook of the rail yard. Good news was we found relatively good spot at rocks, with a good overlook over the entire yard. We spotted static ZU-23, patrol boat, and some infantry. Bad news was that at this phase one of us (Den) fell through the rocks, and I got partially clipped inside one, and I was soon killed by grenade from infantry squad almost directly beneath us beyond line of sight. I think they also managed to throw RPG at our vehicle. It was Alphas job to take care of that rail yard and thus the error was mine.
I took over Zeus, and spent some time locating couple of troublesome AIs spawned inside containers and one was just stubbornly stuck. That's why rail yard task took longer than expected. I also adjusted friendlies assaulting the town from other direction, and they did actually a bit too good job. Well, COLDM GDS are tough lads, and that's war. Legit assistance.
Friendly helicopter support engaged with a duel with enemy Mi-17 with various results, and guys on the ground assisted, eventually managing to shoot down the pest. However biggest obstacle was static D-30 overlooking the main street. It decimated rest of Alpha, and scored hits on other teams as well. Eventually it was flanked and dealt with, practically endind the mission.
Good fun guys, especially Val for taking the lead.
Crossing Bridge
(Rifleman-battlefield promoted tl)
This was a fun mission. Set up was relatively simple, push through the bridge, but it offered good firefights. First in urban setting, then at the bridge.
It was fun to see air support engaging targets, and I think ground-air coordination worked at least ok. We spotted several troublespots at the brigde/shore, and air assets neutralized the threats.
I still don't know what killed me, but rest of the team managed to win the day.
Stewed Rabbit
(SL)
My 3rd try with this one. On first two attempts I had been killed within first five minutes to mission. This time I lasted 15. Improvement. We followed basically the same plan as before, this time we gave BMP a bit of a head start with harvesting the objective, and infantry dismounted at SW end instead of middle of the town.
Thanks to Manuel's BMP work the infantry got to village safe and sound. Despite thorough pummeling, there were still enough hostiles in the town to give the infantry bang for the buck. McGregors Tea Red took most of the hits. During team Whites push, I got killed by a camper on the grass. I saw AK muzzle, I knew there was a friendly guy to my left, I assumed it is friendly, and bang. Survivors mopped up the town, and all was good until HQ informed us of T72s coming to town.
BMP evacuated the infantry, and lived to fight another day.
Good teamwork everyone, especially with vehicle support.
(Grenadier-Alpha)
Despite rough start, this one turned out to be one of most fun/brutal CSI experiences.
At the mission start Alpha set up on the ridge overlooking the objective. We soon spotted hostiles at a distance (250-400m) and we started trading shots. Den and I scored couple of nice hits with 40mms but the prolonger firefight resulted lots of people running out of ammo. Ammo bearer was suddenly MVP of the match.
Eventually A-actual, Etzu, decided to go around from the right, by the road. During the setup we lost our leader and two more, and soon it was only 4 of us left. Variable took over, and we pushed by the road, constantly out of ammo and supplies.
We took shelter in one of the buildings and enjoyed delicious panic as the opposite force was determined to assault to our position. I was killed upon exiting the house, and my opponent and I killed each others with thrown grenades. In the end it was only two men left, and we won the day.
Proper colours
(TL-ALpha)
I don't particularly enjoy playing my own missions, but this worked at least somewhat as I intended it, save some hiccups with AI spawning/pathfinding at a later phase.
Alphas job was to secure northern side of the road. We came under fire before disembarkation point and took cover by the wall, and started pushing our assigned lane. Our lane was relatively clear but we heard vehicle/Bravo having happy times on our right. Den spotted one beached patrol boat, but our vehicle managed to neutralize it. We didn't have that much to do with securing 1st objective (Savu), but it was still moody experience for me.
Eventually we set up to move to rail yard (2nd objective). We spotted BMP-2 guarding the bridge. It was soon dealt with by our Warrior. We moved to get overlook of the rail yard. Good news was we found relatively good spot at rocks, with a good overlook over the entire yard. We spotted static ZU-23, patrol boat, and some infantry. Bad news was that at this phase one of us (Den) fell through the rocks, and I got partially clipped inside one, and I was soon killed by grenade from infantry squad almost directly beneath us beyond line of sight. I think they also managed to throw RPG at our vehicle. It was Alphas job to take care of that rail yard and thus the error was mine.
I took over Zeus, and spent some time locating couple of troublesome AIs spawned inside containers and one was just stubbornly stuck. That's why rail yard task took longer than expected. I also adjusted friendlies assaulting the town from other direction, and they did actually a bit too good job. Well, COLDM GDS are tough lads, and that's war. Legit assistance.
Friendly helicopter support engaged with a duel with enemy Mi-17 with various results, and guys on the ground assisted, eventually managing to shoot down the pest. However biggest obstacle was static D-30 overlooking the main street. It decimated rest of Alpha, and scored hits on other teams as well. Eventually it was flanked and dealt with, practically endind the mission.
Good fun guys, especially Val for taking the lead.
Crossing Bridge
(Rifleman-battlefield promoted tl)
This was a fun mission. Set up was relatively simple, push through the bridge, but it offered good firefights. First in urban setting, then at the bridge.
It was fun to see air support engaging targets, and I think ground-air coordination worked at least ok. We spotted several troublespots at the brigde/shore, and air assets neutralized the threats.
I still don't know what killed me, but rest of the team managed to win the day.
Stewed Rabbit
(SL)
My 3rd try with this one. On first two attempts I had been killed within first five minutes to mission. This time I lasted 15. Improvement. We followed basically the same plan as before, this time we gave BMP a bit of a head start with harvesting the objective, and infantry dismounted at SW end instead of middle of the town.
Thanks to Manuel's BMP work the infantry got to village safe and sound. Despite thorough pummeling, there were still enough hostiles in the town to give the infantry bang for the buck. McGregors Tea Red took most of the hits. During team Whites push, I got killed by a camper on the grass. I saw AK muzzle, I knew there was a friendly guy to my left, I assumed it is friendly, and bang. Survivors mopped up the town, and all was good until HQ informed us of T72s coming to town.
BMP evacuated the infantry, and lived to fight another day.
Good teamwork everyone, especially with vehicle support.