11-25-2016, 12:52 PM
CSI Bluefor
(Alpha Lead)
Well, it worked, that's the good part. It was a pretty shitty location with little cover for Alpha, so basically everything was in the open and shot at us or Bravo. Final confontration was at a barn with three guys in it. The last one managed to shoot me, but that guy was Iron Man for sure, he survived three frag grenades to the face, two magazines of 5.56 ammo to the face, and another belt of 6.5 going through the wall he was camping behind. He only said "LOL" and shot me, then probably tripped and impaled himself on his own massive errection.
Guerilla Tank Hunter
(Bravo AT Guy)
Solid leading from Variable as Ops leader, and Stag as our group leader. With good firing positions and decent estimates on distance, the tanks were hit on first or second shot. Later, on that hillside, I had the AT shot of my life, 600 m, down hill, a tank standing behind H-barriers in the woods, and I hit if first shot. That was an Armagasm right there.
FIA Rescue Mission
(Ops leader)
That was a difficult one. I opted for attacking the middle outpost, and only by luck I spotted the armed Stride on the road. With the team split in two, Variable took out the Strider while my team engaged the outpost directly. The latter quickly fell, and we moved on from there through the swamp (always praying the water wouldn't kill the engine). We came under fire and I brought the truck to a halt behind a ruined building. From there, we saw that the whole area was dotted with small bunkers, with little to no cover. Still, we succeeded in bringing most of the team to the edge of the camp, where I was again killed by a camper. Ultimately, the mission failed since our whole team got wiped out.
King's Evidence
(Spec Ops Medic)
The SpecOps team set out immediately towards the sugar cane factory, with the sniper team taking up higher ground overlooking the latter. On the way, we already heard the Blackfish engaging enemies with it's massive armament. The sniper team called out a Taru approaching the factory to pick up some suspicious cargo pod. Sadly, we didn't make it in time, and the cargo pod vanished at the horizon. Followed shortly thereafter by the other target that we had to kill. Bummer.
Wrecking Crew
(Engineer)
Three tries, and three times the tank was killed. Was close the last time, but no cigar.
General Remarks
When you're dead and floating above the world, any sort of tactical analysis becomes a lot easier. So no offence intended, I did the same mistakes on the ground.
The point in question is spacing. I noticed it today, and the two times before that: People cluster behind the same rock, stay close to each other when taking position behind a brick wall, rush to the same dead guy to check him for useful equipment. More than two, three or even four people on one spot, grenade flies in, all dead. I've seen this from the sky several times in the last three coop nights. Remember, the grenades with their shrapnel are pretty lethal, their kill radius is pretty big, and four guys on the same spot are a juicy target that even an AI will get a boner from. So, definitely, watch your spacing.
Another thing is formation: I noticed that it's still hard for some people to stay on the correct side. Even go right, odds left.
Finally, please, everyone, set up your Arma. Know the keys for the radios (we use TFAR since Arma 2, for crying out loud). Also, take some time to set up your ACE. Yes, you won't see the command bar by default when you take command, you need to enable that in the settings. If you don't know how ACE works, let me know, we can meet up on the server and I'll run you through it.
Thanks for listening
(Alpha Lead)
Well, it worked, that's the good part. It was a pretty shitty location with little cover for Alpha, so basically everything was in the open and shot at us or Bravo. Final confontration was at a barn with three guys in it. The last one managed to shoot me, but that guy was Iron Man for sure, he survived three frag grenades to the face, two magazines of 5.56 ammo to the face, and another belt of 6.5 going through the wall he was camping behind. He only said "LOL" and shot me, then probably tripped and impaled himself on his own massive errection.
Guerilla Tank Hunter
(Bravo AT Guy)
Solid leading from Variable as Ops leader, and Stag as our group leader. With good firing positions and decent estimates on distance, the tanks were hit on first or second shot. Later, on that hillside, I had the AT shot of my life, 600 m, down hill, a tank standing behind H-barriers in the woods, and I hit if first shot. That was an Armagasm right there.
FIA Rescue Mission
(Ops leader)
That was a difficult one. I opted for attacking the middle outpost, and only by luck I spotted the armed Stride on the road. With the team split in two, Variable took out the Strider while my team engaged the outpost directly. The latter quickly fell, and we moved on from there through the swamp (always praying the water wouldn't kill the engine). We came under fire and I brought the truck to a halt behind a ruined building. From there, we saw that the whole area was dotted with small bunkers, with little to no cover. Still, we succeeded in bringing most of the team to the edge of the camp, where I was again killed by a camper. Ultimately, the mission failed since our whole team got wiped out.
King's Evidence
(Spec Ops Medic)
The SpecOps team set out immediately towards the sugar cane factory, with the sniper team taking up higher ground overlooking the latter. On the way, we already heard the Blackfish engaging enemies with it's massive armament. The sniper team called out a Taru approaching the factory to pick up some suspicious cargo pod. Sadly, we didn't make it in time, and the cargo pod vanished at the horizon. Followed shortly thereafter by the other target that we had to kill. Bummer.
Wrecking Crew
(Engineer)
Three tries, and three times the tank was killed. Was close the last time, but no cigar.
General Remarks
When you're dead and floating above the world, any sort of tactical analysis becomes a lot easier. So no offence intended, I did the same mistakes on the ground.
The point in question is spacing. I noticed it today, and the two times before that: People cluster behind the same rock, stay close to each other when taking position behind a brick wall, rush to the same dead guy to check him for useful equipment. More than two, three or even four people on one spot, grenade flies in, all dead. I've seen this from the sky several times in the last three coop nights. Remember, the grenades with their shrapnel are pretty lethal, their kill radius is pretty big, and four guys on the same spot are a juicy target that even an AI will get a boner from. So, definitely, watch your spacing.
Another thing is formation: I noticed that it's still hard for some people to stay on the correct side. Even go right, odds left.
Finally, please, everyone, set up your Arma. Know the keys for the radios (we use TFAR since Arma 2, for crying out loud). Also, take some time to set up your ACE. Yes, you won't see the command bar by default when you take command, you need to enable that in the settings. If you don't know how ACE works, let me know, we can meet up on the server and I'll run you through it.
Thanks for listening