05-20-2016, 11:58 AM
Winter is Coming
Bravo Team Leader
AGS-30 is a bitch. That was the thing that got me. There is no taking cover from it, since it just needs to shoot in your vicinity to kill you. Still I think this is the best approach, maybe we should try a bit more northernly approach next time since the AGS-30 is on the north wall and if we cannot take it out immediately we would be safe on the northern wall since it angle is somewhat limited in that direction.
Lost Pilot
Lost Pilot
SMG vs. AK-74. We both hit, but he took a while to go down because SMG, and managed to hurt me enough so that I was bleeding. Too bad. I actually knew were I started out, so I managed to find a town and could have guided the extraction convoy to me.
Master and Margarita
Devil Squad Lead
We landed at the small pier near the stash and got our second assignment - namely, take out the radar array near the gas station. I ordered doveman's team to take out the Artillery objective, while my team moved to the gas station. We spotted a FARP on the field next to the forest and maneuvered around it, and finally reached Highway 5 and the gas station. However, the angle was shit and as Outlawz pointed out, there was elevated ground to the west of the gas station; I was concerned at first that this may be too close to the artillery, but decided to go that route anyway since there really was no other approach vector that worked.
Things started to go down when we heard the alarm go off because Devil-2 was detected. There I made the first major mistake - I ordered my team to make haste instead of staying low. The result was that we were detected, and had to hastily retreat to the north. To my surprise, that was were the radar was. At this point, however, I made my second major mistake - there was a M113 Vulcan on the field, I had on RPG-7 with me, and I missed the shot... close, but no cigar for it. Kind of annoying since only last week I had hit two 300 meter shots downhill with the same launcher. Oh well, the Vulcan turned around and said "Say hello to my little friend", unloading a burst of bullets into my face. Game over.
Hospitalized
Alpha Marksman
I was actually surprised. When I had made this mission I felt that it would probably be shitty. The setup is simple - there is a 150 meters radius around the hospital that needs to be pacified. About 50 FIA combatant are in the area, as well as around 20 civilians. Cause civilian casualties, mission is over. You don't actually need to kill all FIA, just bring them down to 5 I believe.
I expected this to be either a boring shootout or a long drawn find-the-last-guys kind of mission, but much to my surprise it was pretty action-packed, and just the right length. Weird how sometimes missions turn out to be.
Mortarded
God
So the key to this mission, I think, is to find the right moment to strike.
The entrance you tried is, I think, the best approach. There are two guards, one patrolling and one stationary, and there is another guard on the tower, plus a three man team that circles the base.
The time to go is when that team passed the wall and is around the corner. Two guys need to take out the guards at the entrance, one needs to take out the guard on the tower. I think that is what Alpha team tried but I heard the shots impact the metal and the guard on the tower wasn't hit so the alarm was triggered.
Last time the team had put mines on the road towards the north, that would prevent the APC with the reinforcement arriving but the road was clear so Bravo was pretty much caught between and APC and the machine gun on the road entry... Not pretty. The rest got wiped out by the RG-31's grenade launcher. I didn't intent for those guns to be manned, but that is what ASR AI does, and I suppose it makes sense, although I am going to lock them (the AI doesn't automatically have the keys).
Feast for CROWs
Bravo Teamleader
I suppose this mission was intended to be much shorter, but I think we moved way too slow on this one. Team Communication was an issue on this one - at one point I got an order from Squad lead to "move were me and Outlawz are", which I had no idea where it was. Precise locations are a must, marking on the map or at least giving an indication of were "here" is is needed.
Also, Alpha spent most of their time in the first half of the mission mounted. I had my marksman and myself disembark and support the effort of the CROW gunner by spotting and providing security for the HMMWV. I got a bit too reckless which resulted in damage to the car, but all in all my team performed well. Just think we should have been more aggressive, especially at the end, since we were essentially holding in the open on a hillside. An approach on foot through the forest IMO would have been better, with the two HMMMWV's flanking the forest (or at least one since Alpha's gunner was out of ammo).
Prince of Persia VII
Bravo Teamleader
We reached the listening post and dispatched the two guards. I waited until he was heading towards the entrance, then we got behind them and shot them both. After dispatching the tech out hacker got the security down, and we moved towards the second objective. At this point, we had lost Treendy, so we were down to three guys.
I got shot by a guy under the tower at the second base. I missed him several times, but I think the weapon sway is just insane and it reminded me I should start working on the fatigue mod.
I hear though that the mission was successful. Well done guys!
Bravo Team Leader
AGS-30 is a bitch. That was the thing that got me. There is no taking cover from it, since it just needs to shoot in your vicinity to kill you. Still I think this is the best approach, maybe we should try a bit more northernly approach next time since the AGS-30 is on the north wall and if we cannot take it out immediately we would be safe on the northern wall since it angle is somewhat limited in that direction.
Lost Pilot
Lost Pilot
SMG vs. AK-74. We both hit, but he took a while to go down because SMG, and managed to hurt me enough so that I was bleeding. Too bad. I actually knew were I started out, so I managed to find a town and could have guided the extraction convoy to me.
Master and Margarita
Devil Squad Lead
We landed at the small pier near the stash and got our second assignment - namely, take out the radar array near the gas station. I ordered doveman's team to take out the Artillery objective, while my team moved to the gas station. We spotted a FARP on the field next to the forest and maneuvered around it, and finally reached Highway 5 and the gas station. However, the angle was shit and as Outlawz pointed out, there was elevated ground to the west of the gas station; I was concerned at first that this may be too close to the artillery, but decided to go that route anyway since there really was no other approach vector that worked.
Things started to go down when we heard the alarm go off because Devil-2 was detected. There I made the first major mistake - I ordered my team to make haste instead of staying low. The result was that we were detected, and had to hastily retreat to the north. To my surprise, that was were the radar was. At this point, however, I made my second major mistake - there was a M113 Vulcan on the field, I had on RPG-7 with me, and I missed the shot... close, but no cigar for it. Kind of annoying since only last week I had hit two 300 meter shots downhill with the same launcher. Oh well, the Vulcan turned around and said "Say hello to my little friend", unloading a burst of bullets into my face. Game over.
Hospitalized
Alpha Marksman
I was actually surprised. When I had made this mission I felt that it would probably be shitty. The setup is simple - there is a 150 meters radius around the hospital that needs to be pacified. About 50 FIA combatant are in the area, as well as around 20 civilians. Cause civilian casualties, mission is over. You don't actually need to kill all FIA, just bring them down to 5 I believe.
I expected this to be either a boring shootout or a long drawn find-the-last-guys kind of mission, but much to my surprise it was pretty action-packed, and just the right length. Weird how sometimes missions turn out to be.
Mortarded
God
So the key to this mission, I think, is to find the right moment to strike.
The entrance you tried is, I think, the best approach. There are two guards, one patrolling and one stationary, and there is another guard on the tower, plus a three man team that circles the base.
The time to go is when that team passed the wall and is around the corner. Two guys need to take out the guards at the entrance, one needs to take out the guard on the tower. I think that is what Alpha team tried but I heard the shots impact the metal and the guard on the tower wasn't hit so the alarm was triggered.
Last time the team had put mines on the road towards the north, that would prevent the APC with the reinforcement arriving but the road was clear so Bravo was pretty much caught between and APC and the machine gun on the road entry... Not pretty. The rest got wiped out by the RG-31's grenade launcher. I didn't intent for those guns to be manned, but that is what ASR AI does, and I suppose it makes sense, although I am going to lock them (the AI doesn't automatically have the keys).
Feast for CROWs
Bravo Teamleader
I suppose this mission was intended to be much shorter, but I think we moved way too slow on this one. Team Communication was an issue on this one - at one point I got an order from Squad lead to "move were me and Outlawz are", which I had no idea where it was. Precise locations are a must, marking on the map or at least giving an indication of were "here" is is needed.
Also, Alpha spent most of their time in the first half of the mission mounted. I had my marksman and myself disembark and support the effort of the CROW gunner by spotting and providing security for the HMMWV. I got a bit too reckless which resulted in damage to the car, but all in all my team performed well. Just think we should have been more aggressive, especially at the end, since we were essentially holding in the open on a hillside. An approach on foot through the forest IMO would have been better, with the two HMMMWV's flanking the forest (or at least one since Alpha's gunner was out of ammo).
Prince of Persia VII
Bravo Teamleader
We reached the listening post and dispatched the two guards. I waited until he was heading towards the entrance, then we got behind them and shot them both. After dispatching the tech out hacker got the security down, and we moved towards the second objective. At this point, we had lost Treendy, so we were down to three guys.
I got shot by a guy under the tower at the second base. I missed him several times, but I think the weapon sway is just insane and it reminded me I should start working on the fatigue mod.
I hear though that the mission was successful. Well done guys!
I don't need luck, I have ammo.