11-20-2015, 04:03 PM
Yeah it would have been much better if I'd divided us up into 3 teams. I guess I was thinking all the targets were going to be in the same area, so it would be better to keep us together both for all-round defence and so that we could paint multiple targets at once to destroy them quicker but that turned out to be impractical. If we had split up and been fairly far apart, maybe it would have been possible for each team to have a target painted at the same time and a different plane attacking it.
I'm not sure about the idea of communicating with specific pilots, as the ground team doesn't really know where the planes are and who's piloting them, so it's probably better to communicate with their leader and let him assign jobs to the pilots.
It's probably a good idea to let each team communicate directly with the air team leader though. As the ground team leader, I didn't necessarily have sight of the targets that were being painted by my squad and so had to wait for reports from those painting them before I could report back to Variable and it's better if that delay is eliminated so that the plane can quickly do another run if necessary. I didn't realise each operator had a LR but even if they don't, maybe they can communicate with the air team on the SR Alt channel, although I'm not sure if that will have the range.
Working as a two-man team, one person could search for targets for the air team and the other could mark them on the map, if that's practical (it might be quicker and easier if the person who spots them marks them) and when he's not marking targets he can keep an eye out for nearby threats. After reporting targets to the team leader, assuming we can only paint one at a time even if split up, then the team leader should decide which target has priority and tell the sub-team to change the colour of that marker and lase it and then the sub-team can communicate with the air-crew until the target is destroyed.
I'm not sure about the idea of communicating with specific pilots, as the ground team doesn't really know where the planes are and who's piloting them, so it's probably better to communicate with their leader and let him assign jobs to the pilots.
It's probably a good idea to let each team communicate directly with the air team leader though. As the ground team leader, I didn't necessarily have sight of the targets that were being painted by my squad and so had to wait for reports from those painting them before I could report back to Variable and it's better if that delay is eliminated so that the plane can quickly do another run if necessary. I didn't realise each operator had a LR but even if they don't, maybe they can communicate with the air team on the SR Alt channel, although I'm not sure if that will have the range.
Working as a two-man team, one person could search for targets for the air team and the other could mark them on the map, if that's practical (it might be quicker and easier if the person who spots them marks them) and when he's not marking targets he can keep an eye out for nearby threats. After reporting targets to the team leader, assuming we can only paint one at a time even if split up, then the team leader should decide which target has priority and tell the sub-team to change the colour of that marker and lase it and then the sub-team can communicate with the air-crew until the target is destroyed.