08-21-2015, 01:43 AM
CO@10_Lost_Pilot
I'm glad I took the pilot slot. It was very spooky in the beginning when I came upon what it seemed like ghost town. Of course, the fact that mission depended on my survival was the scary factor, so I played safe, evading enemies in the beginning and only engaging when I had the upper hand. And finally when I shot one I came and in panic forgot to pick up the compass and the map beside the radio. And later I ran away and was hiding in a warehouse and in the house after that, thinking all the time that some APC is on me where it turned out, it was only a truck. But such was the paranoia when playing this role in the mission.
In the end me and my extraction team got killed by rpg from almost point blank range, , but never mind, this mission must be played till all of us try the pilot slot!
zmcm_specter.altis
We've beaten it. It was nice, short and to the point, perfect for late coop hours. Some buggs noted in the resort building (invisible walls).
zmcm_checkpoint.altis
I remember this mission was buggy first time we played it but I picked it again because previous mission was by the same guy. Well, now it worked except that it was throwing some messages, probably meant for debugging. If you remember it was the mission where you check the vehicles at the checkpoint, looking for weapons. Well, it was actually good, if you ignore the AI driving through the checkpoints.
The Crazies
Two player only mission, but very nice atmosphere if you're into horror, mystery and similar stuff. Yeah, it spoils sometimes things about to happen, but it takes good care about narrative. This mission has the second part, I am posting the link to it so that I don't forget to upload it.
http://steamcommunity.com/sharedfiles/fi...=340928267
I'm glad I took the pilot slot. It was very spooky in the beginning when I came upon what it seemed like ghost town. Of course, the fact that mission depended on my survival was the scary factor, so I played safe, evading enemies in the beginning and only engaging when I had the upper hand. And finally when I shot one I came and in panic forgot to pick up the compass and the map beside the radio. And later I ran away and was hiding in a warehouse and in the house after that, thinking all the time that some APC is on me where it turned out, it was only a truck. But such was the paranoia when playing this role in the mission.
In the end me and my extraction team got killed by rpg from almost point blank range, , but never mind, this mission must be played till all of us try the pilot slot!
zmcm_specter.altis
We've beaten it. It was nice, short and to the point, perfect for late coop hours. Some buggs noted in the resort building (invisible walls).
zmcm_checkpoint.altis
I remember this mission was buggy first time we played it but I picked it again because previous mission was by the same guy. Well, now it worked except that it was throwing some messages, probably meant for debugging. If you remember it was the mission where you check the vehicles at the checkpoint, looking for weapons. Well, it was actually good, if you ignore the AI driving through the checkpoints.
The Crazies
Two player only mission, but very nice atmosphere if you're into horror, mystery and similar stuff. Yeah, it spoils sometimes things about to happen, but it takes good care about narrative. This mission has the second part, I am posting the link to it so that I don't forget to upload it.
http://steamcommunity.com/sharedfiles/fi...=340928267
I never gave a damn 'bout the meter man, 'til I was the man who had to read the meters, man
http://www.ex-misha.org
nonliteral.org
http://www.ex-misha.org
nonliteral.org