08-25-2014, 03:09 PM
Drop Down - Syrta
Too complicated Great missing, too bad the ammo crate didn't work for me, which was weird. It was empty first, then it had the standard loadout.
Bomberman III
Getting delta out will be tricky. I would really welcome the team leader having a scope on his weapon, otherwise he will be completely useless for the mission (unless he moves, but there isn't really much where Alpha can go to).
White Knight
Charlie is in deep shit at the beginning, and personally I don't think running is an option. I would try with an arty shell near the barn, use the Hunter's GMG for the technical and then use it to kill the troops at the barn. The rest of the team can try to suppress them to make them stay there until the artillery shell arrives.
Did the helos get shot down? If yes, by what? Do I need to adjust this?
The Rising Sun
Adding to what I said above, I share Outlawz opinion that we should have moved faster. Also, friendly fire... obviously we didn't look like CSAT, and while I agree that identifying the enemy in the fog is difficult, I could clearly see that I was shot to shit by NATO.
I do think the Explosive specialist should be in the lead vehicle. A few mine accidents could have been avoided. Usually, thought, the MRAPs should be pretty okay against mines.
Too complicated Great missing, too bad the ammo crate didn't work for me, which was weird. It was empty first, then it had the standard loadout.
Bomberman III
Getting delta out will be tricky. I would really welcome the team leader having a scope on his weapon, otherwise he will be completely useless for the mission (unless he moves, but there isn't really much where Alpha can go to).
White Knight
Charlie is in deep shit at the beginning, and personally I don't think running is an option. I would try with an arty shell near the barn, use the Hunter's GMG for the technical and then use it to kill the troops at the barn. The rest of the team can try to suppress them to make them stay there until the artillery shell arrives.
Did the helos get shot down? If yes, by what? Do I need to adjust this?
The Rising Sun
Adding to what I said above, I share Outlawz opinion that we should have moved faster. Also, friendly fire... obviously we didn't look like CSAT, and while I agree that identifying the enemy in the fog is difficult, I could clearly see that I was shot to shit by NATO.
I do think the Explosive specialist should be in the lead vehicle. A few mine accidents could have been avoided. Usually, thought, the MRAPs should be pretty okay against mines.
I don't need luck, I have ammo.