(08-08-2014, 12:01 PM)alias link Wrote:Question - Can mission skill settings override server AI skill settings?ÂI'm pretty sure the skill is a calculation of both.
Fear the Reaper
Well what can I say, a mission that make you empty 17 mags when you are the medic must be a good one! Good leading Outlawz and SPlice! Could have been a bit more proactive at some points but overall the flow of information and execution was great.
Sub Raid
Finally completed! Whatever script you were using there Outlawz, bookmark it and make it your homepage. They really wanted to keep that hostage and it felt like they are fighting with their teeth! Good job everybody and nice shot with that AT on the Helicopter Outlawz, I'll make a video for that mission
Negotiations Failed
Now that was a professional mission. And as Alwarren said, really polished. It was the first time I entered the abandoned hotel and I have to say this is a lovely spot! When the mission is so cool, it's good to fail it once just to admire the all the delicate mechanisms and designs (we actually got spotted and the hostage was executed, but we proceeded and extracted safely). Looking forward to playing it again!
Operation Blackjack
I had to configure my joystick on the fly (no pun intended), sorry for not being too responsive at the start. It was the first time for me in the Wipeout in a long time, and hearing the new sound effects was a nice surprise.
I like flying from time to time, we could use some Joint op missions with air support, next time we play such a mission, I'd like to have a go as the pilot. Sorry in advance for crashing.
Spies Like Us
Interesting mission, we should try it again and use the APERS against the patrolling Ifrit. Enough of those could take out its wheels.
Fog Men
Do you guys think that it would it be possible without respawn? If so I'll remove it.
Red Dead
The fight on the mortar positions was awesome, whoever did not remove his NVGs missed out big time...
IMPORTANT MESSAGE
I just want to add one thing - Please, after every mission we play, unless it was complete crap, we all go and post a comment on the author's page, and thumb it up (the 'Like' button). Many times not all of us do that. I fail to understand why is it so hard on some people, but seriously, if it's that hard for you to say thank you, maybe you shouldn't play missions that were made by people that all they want is acknowledgement. Just spare us the time and headache and just post even a little "Nice mission, thank you", even if you think it wasn't perfect. This is the fuel that drives this community, without the mission makers we would have played stupid game modes or DayZ, and it's the little, oh so little, we can do in return.
If anyone has a problem with that let's discuss it, but if all agree, the next time we finish a mission, the comments should count as the number of participating players.
The fewer men, the greater share of honor