04-25-2014, 01:26 PM
Flycatcher
This mission is hard, but I like it a lot. We're always getting pwned by the vehicles, so in the future, we should probably try to hunt them down before proceeding to the base.
Also, as a remark, if your team leader dies go get his long range radio.
Recovery
Not really sure what happened. I got shot pretty early and respawned as the Ghost Hawk's door gunner. For whatever reason, the Blackfoot engaged the ghost hawk, it seems the other door gunner had killed (accidentally) killed the wreckage and turned the whole helicopter hostile.
On The Point
Looked like a fun mission, too bad my squad was completely wasted (except for Knight) at the very start of it. Knight's idea of deploying glow sticks was good, we were able to shoot at a few that came close but the sheer number of them (at least 20 I counted after I died and started to spectate) meant we never stood a chance, more so since they came up the hill. Retreating earlier was impossible since we only saw them once they already were upon us.
Operation Fast Hammer
Great mission! Mostly flawless execution. We had some trouble with one team (Schlange I think) because they had moved into the outpost without us knowing, so we might have opened fire on them. If you have captured a point it is better to let everybody know.
Blue line to Therisa
I'll have to say that I quickly got bored of this. I know that there was a point to leaving a team behind, but a) that team had no long-range weapons b) a single observer would have been sufficient and c) I think that fun for the whole team should have priority over "flawless execution". As it was, Sithis, Knight and myself mostly did nothing in this mission after we approached the last town, and considering the length of this mission, I didn't think that was necessary. About the rest I cannot say very much, as Charlie team was mostly out of the action for 50% of the duration.
(Don't consider this a rant; I am just saying that sometimes, "interesting" is better than "safe")
Ping Pong
A really cool mission because it is radically different. The big issue I think are the divers, they are just too good at spotting use with no chance of us spotting them, but with the latest modifications done by Varanon this issue should be solved. Looking forward to the next try.
One thing though: If you take a slot, make sure you know how the role works. Both UAV operators had their trouble with the UAV's; if you aren't 100% comfortable with the role, don't take it, or ask.
Boys gone wild
I wasn't able to spot the general with the UAV, which is partially because of the insane number of enemies in the town. While that is generally fine to make things interesting, I didn't like the fact that most of them were single guys distributed so evenly across the map that it was next to impossible to find a gap; the set up appeared unrealistic to me
This mission is hard, but I like it a lot. We're always getting pwned by the vehicles, so in the future, we should probably try to hunt them down before proceeding to the base.
Also, as a remark, if your team leader dies go get his long range radio.
Recovery
Not really sure what happened. I got shot pretty early and respawned as the Ghost Hawk's door gunner. For whatever reason, the Blackfoot engaged the ghost hawk, it seems the other door gunner had killed (accidentally) killed the wreckage and turned the whole helicopter hostile.
On The Point
Looked like a fun mission, too bad my squad was completely wasted (except for Knight) at the very start of it. Knight's idea of deploying glow sticks was good, we were able to shoot at a few that came close but the sheer number of them (at least 20 I counted after I died and started to spectate) meant we never stood a chance, more so since they came up the hill. Retreating earlier was impossible since we only saw them once they already were upon us.
Operation Fast Hammer
Great mission! Mostly flawless execution. We had some trouble with one team (Schlange I think) because they had moved into the outpost without us knowing, so we might have opened fire on them. If you have captured a point it is better to let everybody know.
Blue line to Therisa
I'll have to say that I quickly got bored of this. I know that there was a point to leaving a team behind, but a) that team had no long-range weapons b) a single observer would have been sufficient and c) I think that fun for the whole team should have priority over "flawless execution". As it was, Sithis, Knight and myself mostly did nothing in this mission after we approached the last town, and considering the length of this mission, I didn't think that was necessary. About the rest I cannot say very much, as Charlie team was mostly out of the action for 50% of the duration.
(Don't consider this a rant; I am just saying that sometimes, "interesting" is better than "safe")
Ping Pong
A really cool mission because it is radically different. The big issue I think are the divers, they are just too good at spotting use with no chance of us spotting them, but with the latest modifications done by Varanon this issue should be solved. Looking forward to the next try.
One thing though: If you take a slot, make sure you know how the role works. Both UAV operators had their trouble with the UAV's; if you aren't 100% comfortable with the role, don't take it, or ask.
Boys gone wild
I wasn't able to spot the general with the UAV, which is partially because of the insane number of enemies in the town. While that is generally fine to make things interesting, I didn't like the fact that most of them were single guys distributed so evenly across the map that it was next to impossible to find a gap; the set up appeared unrealistic to me
I don't need luck, I have ammo.