05-30-2011, 12:07 AM
AAR: 29.5.-11
I was radiomen during mission and my sense of overall situation was little disrupted cause of GPU crash (I lost image totally), so I cannot say much from tactical view. Some observations about my role and little general things.
General:
-Using beta-patch might not be the best idea (I think this was the basic reason for my crash)
Radiomen:
-Osku, Pulverizer and I were on same channel in Kyllikki's Mumble server with their CO (at Kyllikki).
-The radio traffic were time to time totally confusing when trying to hear two radio communication at same time.
-The thing that Osku did to synchronize (marker with ''CiA [time]) was very good.
-The thing in general to separate leading and radio communicating was very good idea.
Some advices to do for next game:
-Radioman has to able to mute Mumble or TS3 if he needs to listen other comm (add hotkey for mute speakers for both comms)
-Ideal what for radioman could like to hear (1 our leader, X radioman), :
-CO usually likes to hear as fast as possible any casualties, so shouting them on the radio is good thing that radioman can give them forward.
-With bigger missions it is quite important that we synchronize our movement in Kyllikki, so with every movement should have ETA (and we succeeded nicely with that.)
-Text chat should be used a lot more often.
The game was very nice. I'm looking forward to see next combined operation with Kyllikki.
I was radiomen during mission and my sense of overall situation was little disrupted cause of GPU crash (I lost image totally), so I cannot say much from tactical view. Some observations about my role and little general things.
General:
-Using beta-patch might not be the best idea (I think this was the basic reason for my crash)
Radiomen:
-Osku, Pulverizer and I were on same channel in Kyllikki's Mumble server with their CO (at Kyllikki).
-The radio traffic were time to time totally confusing when trying to hear two radio communication at same time.
-The thing that Osku did to synchronize (marker with ''CiA [time]) was very good.
-The thing in general to separate leading and radio communicating was very good idea.
Some advices to do for next game:
-Radioman has to able to mute Mumble or TS3 if he needs to listen other comm (add hotkey for mute speakers for both comms)
-Ideal what for radioman could like to hear (1 our leader, X radioman), :
Code:
1: Radioman, message for CO
(X: Ready) //if there is a pause between 1st and 3rd row, so it is little longer message and need quick notes to be done
1: Target visible, 1 group soldiers, BMP and radar
X: 1 group, BMP and radar
1: Correct
X: Transmitting
------
X: Done. CO said...
-With bigger missions it is quite important that we synchronize our movement in Kyllikki, so with every movement should have ETA (and we succeeded nicely with that.)
-Text chat should be used a lot more often.
The game was very nice. I'm looking forward to see next combined operation with Kyllikki.