12-30-2010, 06:11 PM
Gentlemen,
i hope ya all had wonderful days off with a lorry full of presents.
I would like to thank ya for the past hours gaming in 2010 i had with ya,much appreciated.
I already joined several nights in OFP and FDF era but nothing really changed at CIA.
In OFP times we tested at Mapfact.net Silolas DAC.
As u can imgaine testing a single map 100times can be very cheesy.
But with DAC each time the map was played ,it developed completely different,although the primary targets and the mission kept the same.
Since OFP DAC was developed further more and is now for ArmA2 called DAC3.0 (surprise,surprise).
In our personal small gaming group we played already several times with DAC, what can be very challenging.
Even more ,the less proffesional your team mates are, who think and play in COD Rambo style,... i guess you know what i am writing about .
So my suggestion and personal question is,
would you mind to spend an evening on a DAC mission?
At first just for testing, means i could host it on my small dedicated (10mb upload/50mb download)
and we can play a simple mission, to expirience DAC.
For those who dont know DAC, it is a pool of scripts/functions that creates more or less random
AI units and their waypoints within a given zone.Furthermore, the AI groups communicate to a certain degree, so the enemy get investigated by surroundings, paradrops,armored attacks, and several tactic .I will post a part of the readme below.
DAC is loadable by either an addon/modfolder as .pbo or as scipt version inside the mission file.
I would really like to test DAC 3.0 with an expirienced troop and veteran players like you, and would much appreciate if ya were interested in it.
Now a short description of DAC and the features:
i hope ya all had wonderful days off with a lorry full of presents.
I would like to thank ya for the past hours gaming in 2010 i had with ya,much appreciated.
I already joined several nights in OFP and FDF era but nothing really changed at CIA.
In OFP times we tested at Mapfact.net Silolas DAC.
As u can imgaine testing a single map 100times can be very cheesy.
But with DAC each time the map was played ,it developed completely different,although the primary targets and the mission kept the same.
Since OFP DAC was developed further more and is now for ArmA2 called DAC3.0 (surprise,surprise).
In our personal small gaming group we played already several times with DAC, what can be very challenging.
Even more ,the less proffesional your team mates are, who think and play in COD Rambo style,... i guess you know what i am writing about .
So my suggestion and personal question is,
would you mind to spend an evening on a DAC mission?
At first just for testing, means i could host it on my small dedicated (10mb upload/50mb download)
and we can play a simple mission, to expirience DAC.
For those who dont know DAC, it is a pool of scripts/functions that creates more or less random
AI units and their waypoints within a given zone.Furthermore, the AI groups communicate to a certain degree, so the enemy get investigated by surroundings, paradrops,armored attacks, and several tactic .I will post a part of the readme below.
DAC is loadable by either an addon/modfolder as .pbo or as scipt version inside the mission file.
I would really like to test DAC 3.0 with an expirienced troop and veteran players like you, and would much appreciate if ya were interested in it.
Now a short description of DAC and the features:
Quote:In (so called) "AI-zones", waypoints and units of different categories
and sides are being generated. If you play a mission using DAC, you will
get a different game experience every time restarting the mission.
This is the result of every AI-zone being generated every time,
when you start the mission.
Furthermore, when using DAC, your mission will gain momentum and
replayability will increase drastically in comparison with
standard missions. Nevertheless mission designers have to spend
more time in balancing the opposite forces and in testing their mission.
The script is able to maintain supplies, in a dynamic, but by mission designers
controllable way. The AI respawns at fully generated camps, so it is possible
to create large, long lasting missions using DAC.
New features, such as create DAC-zones during a mission or object-generation
and also the old features like global troup movements,or multiple de-/activation
of AI-zones are taking mission design to a new level.