12-18-2009, 11:36 PM
SLX AI in multiplayer? You must be mad!.... is what my instincts told me. However, I went through more scripts than I ever want to see in one place again and it turns out that if I take certain things out of SLX, but just leave the AI bits like supressive fire and be suppressed and calling support and artillery, I could make our lives more.... "interesting".
Here is the file:
http://www.filefront.com/15163677/SLX_GL3.pbo
All you have to do is go into the config, find WGL_Men_EventHandlers and overwrite the "init" section with this:
init = "_this exec {\SLX_GL3\SLX_Init_GL3.sqs};_this exec{\wglevents\wglinit.sqs};if(format[{%1},wgl_On]=={scalar bool array string 0xfcffffef})then{_this call loadfile{\wgl_zm\wgl_zinit.sqf};};_this call loadfile{\wgl_zm\men\men_init.sqf};VBS_AAR_path={\};VBS_core_path={\};VBS_OBS_path={\};VBS_VESL_path={\};VBS_init=nil;VBS_trig=nil";
I suggest you have a try and see what its like. ;D
Here is the file:
http://www.filefront.com/15163677/SLX_GL3.pbo
All you have to do is go into the config, find WGL_Men_EventHandlers and overwrite the "init" section with this:
init = "_this exec {\SLX_GL3\SLX_Init_GL3.sqs};_this exec{\wglevents\wglinit.sqs};if(format[{%1},wgl_On]=={scalar bool array string 0xfcffffef})then{_this call loadfile{\wgl_zm\wgl_zinit.sqf};};_this call loadfile{\wgl_zm\men\men_init.sqf};VBS_AAR_path={\};VBS_core_path={\};VBS_OBS_path={\};VBS_VESL_path={\};VBS_init=nil;VBS_trig=nil";
I suggest you have a try and see what its like. ;D
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