12-14-2009, 05:39 AM
I think we had 19 positions slotted, and we slotted up very quick, good job. Grip gave a very good briefing and we got the mission started without wasting time.
We had Command, Alpha, Bravo, Sniper and MG teams all slotted.
Another successful mission despite some TS problems...
The attack on objective 1 went smoothly apart from misses by M136 AT4 launchers... that our stealthy recon scout Osku cleaned up..
I was feeling very safe and comfortable running ammo redistributions and lookin after logistics until PL COMD comms went down... :-[
I can't really debrief too much until the part where I took command when PL COMD comms went down - which was the attack on objective 3.
At the time I think Gum's and Variable's fireteams got cut up pretty badly by some BMPs and HMG to the west and SW of the harbour, with a couple of survivors remaining. Alpha was to the N and Bravo to the S of the harbour.
Survivors and PHQ regrouped on the bend in the road to the harbour, Alpha probed forward, made contact and withdrew under heavy fire from the harbour. They had to do this several times. Before PHQ regrouped with survivors, myself and Kurtz (medic) had some close contacts, enemy assaulting up the hill. I had to unpack the RPG22s I was delivering, and we managed to destroy two remaining BMPs.
Alpha stayed on the high ground as fire support and Bravo assaulted through and cleared the harbour. Some enemy were spotted by Alpha approaching from the S into Bravo's arse, but PHQ and survivors cut them off.
Sustains
Great improvement on slotting up time.
Very good briefing, well organised, teamwork was very good.
Comms from squad leaders re ammo states was good, I was able to resupp ammo as needed.
Improves
Aiming of AT weapons... :-X If you pick an AT slot, just spend a couple of seconds looking at the sight and how to use it - http://www.ciahome.net/forum/index.php?topic=1645.0
Those couple of seconds spent checking could save other players' lives when you make that first hit on that angry BMP...
Well done Koortz for saving many lives as medic, and Osku (recon scout) for sneaking into the depot and destroying the remaining BMP.
I'm sure Grip and others will fill in more...
Here are some screenshots I took in between running ammo around...
Battlemap as it was before attack on Obj1:
Bravo and MG teams with attached sniper at FUP West:
Bravo and MG teams with attached sniper preparing to engage Obj1:
Obj1 after first engagement, 1 BMP remaining:
PHQ position:
Recon scout (Osku) leopard crawling into depot:
Recon scout (Osku) in depot, prepping RPG-22:
Osku engaging and destroying BMP-1 with RPG-22:
Some enemy that flanked on Bravo's right and got close; Bravo made them "eat the dirt":
Enemy Spetznaz at Obj2:
Alpha engaging enemy close at Obj2 (you can see enemy top right):
Objectives complete, good job:
We had Command, Alpha, Bravo, Sniper and MG teams all slotted.
Another successful mission despite some TS problems...
The attack on objective 1 went smoothly apart from misses by M136 AT4 launchers... that our stealthy recon scout Osku cleaned up..
I was feeling very safe and comfortable running ammo redistributions and lookin after logistics until PL COMD comms went down... :-[
I can't really debrief too much until the part where I took command when PL COMD comms went down - which was the attack on objective 3.
At the time I think Gum's and Variable's fireteams got cut up pretty badly by some BMPs and HMG to the west and SW of the harbour, with a couple of survivors remaining. Alpha was to the N and Bravo to the S of the harbour.
Survivors and PHQ regrouped on the bend in the road to the harbour, Alpha probed forward, made contact and withdrew under heavy fire from the harbour. They had to do this several times. Before PHQ regrouped with survivors, myself and Kurtz (medic) had some close contacts, enemy assaulting up the hill. I had to unpack the RPG22s I was delivering, and we managed to destroy two remaining BMPs.
Alpha stayed on the high ground as fire support and Bravo assaulted through and cleared the harbour. Some enemy were spotted by Alpha approaching from the S into Bravo's arse, but PHQ and survivors cut them off.
Sustains
Great improvement on slotting up time.
Very good briefing, well organised, teamwork was very good.
Comms from squad leaders re ammo states was good, I was able to resupp ammo as needed.
Improves
Aiming of AT weapons... :-X If you pick an AT slot, just spend a couple of seconds looking at the sight and how to use it - http://www.ciahome.net/forum/index.php?topic=1645.0
Those couple of seconds spent checking could save other players' lives when you make that first hit on that angry BMP...
Well done Koortz for saving many lives as medic, and Osku (recon scout) for sneaking into the depot and destroying the remaining BMP.
I'm sure Grip and others will fill in more...
Here are some screenshots I took in between running ammo around...
Battlemap as it was before attack on Obj1:
Bravo and MG teams with attached sniper at FUP West:
Bravo and MG teams with attached sniper preparing to engage Obj1:
Obj1 after first engagement, 1 BMP remaining:
PHQ position:
Recon scout (Osku) leopard crawling into depot:
Recon scout (Osku) in depot, prepping RPG-22:
Osku engaging and destroying BMP-1 with RPG-22:
Some enemy that flanked on Bravo's right and got close; Bravo made them "eat the dirt":
Enemy Spetznaz at Obj2:
Alpha engaging enemy close at Obj2 (you can see enemy top right):
Objectives complete, good job:
Marto