05-25-2008, 09:09 AM
I thought about trying out a new type of mission in the (Ofp) coop nights. A mission type I already talked about in the BIS forum thread, but it appears that the suggestion was ignored or overlooked there.
So, I have started to play around with tacrod's/DMA CoIn2 (<- link, click me).
It is a so called "dynamic mission", dynamic means that the majority of enemy troops are created randomly with DAC (within the constraints set by the mission designer).
Excerpt from the readme:
The strategic part of the mission, like buying the Intel and Airstrike upgrades, can be toned down by the mission designer to suit the players' needs (for example: in the beginning of the mission there are no supporting vehicles in the base and the players have to buy vehicles, instead the mission designer can place some empty vehicles in the base to be used by the players right away and so on).
The mission/template is higly customizable (by the mission designer) and converting it to different islands and addons is child's play.
If you are interested I suggest you download the CoIn2 from the BIS forum and try it out in singleplayer to get a basic feeling of what the mission is about and if it appeals to you.
Thread in the BI forum:
http://www.flashpoint1985.com/cgi-bin/ikonboard311/ikonboard.cgi
So, I have started to play around with tacrod's/DMA CoIn2 (<- link, click me).
It is a so called "dynamic mission", dynamic means that the majority of enemy troops are created randomly with DAC (within the constraints set by the mission designer).
Excerpt from the readme:
Quote:OVERVIEW
========
The aim is to give the player(s) a freeform mission focused on squad-level combat. The overall theme is a highly abstract version of counter-insurgency operations. CoIn2 can be played either SP or Coop.
There is a strategic angle to the mission, but CoIn2 is not an RTS-style experience. The strategic element is deciding on goals (eg. kill all HVTs first, clear out the enemy camps next, etc). Also, choosing upgrades is part of the strategy. To put it another way, the player makes strategic decisions, but most of his game is played tactically.
PLAYING AND WINNING
===================
To win the mission, the player must kill every enemy unit in the area of operations. This may sound like a daunting task, but over time the player will be able to buy upgrades such as lethal airstrikes and satellite sweeps. There is also a slowly-decreasing "commitment" rating that measures political and public support for the war. If the mission is not won before this rating hits zero, the players will lose.
At the heart of CoIn2 is Silola's excellent DAC (Dynamic AI Creator). Enemy troops move about the AO. When they are killed, they will respawn at DAC bases. To prevent the endless respawn of enemy troops, the enemy DAC bases (and their guardian squads) must be totally eliminated. Finding and destroying these bases should be the main goal of the players.
The enemy also has a number of HVTs (High Value Targets) that generate resources each minute. These resources are used to buy upgrades such as mortars, snipers and elite terrorist squads. The timely elimination of these HVTs will prevent these new threats from appearing.
The enemy also has roaming BMPs and stationary Shilkas.
It is up to the players to decide the best upgrade path, their tactical objectives and how best to acheive them.
The strategic part of the mission, like buying the Intel and Airstrike upgrades, can be toned down by the mission designer to suit the players' needs (for example: in the beginning of the mission there are no supporting vehicles in the base and the players have to buy vehicles, instead the mission designer can place some empty vehicles in the base to be used by the players right away and so on).
The mission/template is higly customizable (by the mission designer) and converting it to different islands and addons is child's play.
If you are interested I suggest you download the CoIn2 from the BIS forum and try it out in singleplayer to get a basic feeling of what the mission is about and if it appeals to you.
Thread in the BI forum:
http://www.flashpoint1985.com/cgi-bin/ikonboard311/ikonboard.cgi