07-05-2020, 02:51 PM
I think we're mixing up two things here. Dalken's original post was about players, not about Zeus.
Dalken, I agree that people shouldn't always assume anything interesting happening in terms of enemies is done by Zeus, but it's hardly something you can really control. If at all, it just shows that Zeus made it's presence known, which is usually something Zeus should avoid.
Which brings us to the other point, i.e. who should be able to Zeus, and what the rules are.
I agree that under no circumstances should Zeus kill players. Accidents happen, but deliberately killing a player is bad style and must be avoided. Especially considering that AI has become pretty good with Lambs, and as Variable said, if there's not enough challenge, we can further tweak it.
I also agree that we should restrict Zeus access, basically members only, plus the mission maker should be allowed to Zeus their own mission.
A few other guidelines we should also add:
Dalken, I agree that people shouldn't always assume anything interesting happening in terms of enemies is done by Zeus, but it's hardly something you can really control. If at all, it just shows that Zeus made it's presence known, which is usually something Zeus should avoid.
Which brings us to the other point, i.e. who should be able to Zeus, and what the rules are.
I agree that under no circumstances should Zeus kill players. Accidents happen, but deliberately killing a player is bad style and must be avoided. Especially considering that AI has become pretty good with Lambs, and as Variable said, if there's not enough challenge, we can further tweak it.
I also agree that we should restrict Zeus access, basically members only, plus the mission maker should be allowed to Zeus their own mission.
A few other guidelines we should also add:
- Zeus is a presence, not a force. Don't make your presence obvious
- Use what the mission has to offer before spawning in other stuff. If you spawn other stuff, know what you are doing, and don't overdo it
- Your job as Zeus is to enhance the experience, not spoil or destroy it