04-28-2020, 10:45 AM
I copied the current ace medical settings from the server
see my link above for explanations what they do.
if we do not want multiple bandages, we should disable advanced bandages. that also means no stitching.
// ACE Medical
force ace_medical_ai_enabledFor = 2;
force ace_medical_AIDamageThreshold = 1;
force ace_medical_bleedingCoefficient = 0.7;
force ace_medical_blood_bloodLifetime = 900;
force ace_medical_blood_enabledFor = 2;
force ace_medical_blood_maxBloodObjects = 500;
force ace_medical_fatalDamageSource = 2;
ace_medical_feedback_bloodVolumeEffectType = 0;
ace_medical_feedback_painEffectType = 0;
force ace_medical_fractureChance = 0.8;
force ace_medical_fractures = 1;
ace_medical_gui_enableActions = 0;
ace_medical_gui_enableMedicalMenu = 1;
ace_medical_gui_enableSelfActions = true;
force ace_medical_gui_maxDistance = 3;
ace_medical_gui_openAfterTreatment = true;
force ace_medical_ivFlowRate = 4;
force ace_medical_limping = 1;
force ace_medical_painCoefficient = 1;
force ace_medical_playerDamageThreshold = 1.5;
force ace_medical_spontaneousWakeUpChance = 0.15;
force ace_medical_spontaneousWakeUpEpinephrineBoost = 20.092;
force ace_medical_statemachine_AIUnconsciousness = false;
force ace_medical_statemachine_cardiacArrestTime = 60;
force ace_medical_statemachine_fatalInjuriesAI = 0;
force ace_medical_statemachine_fatalInjuriesPlayer = 0;
force ace_medical_treatment_advancedBandages = 1;
force ace_medical_treatment_advancedDiagnose = true;
force ace_medical_treatment_advancedMedication = false;
force ace_medical_treatment_allowLitterCreation = true;
force ace_medical_treatment_allowSelfIV = 1;
force ace_medical_treatment_allowSelfPAK = 0;
force ace_medical_treatment_allowSelfStitch = 0;
force ace_medical_treatment_allowSharedEquipment = 0;
force ace_medical_treatment_clearTraumaAfterBandage = true;
force ace_medical_treatment_consumePAK = 0;
force ace_medical_treatment_consumeSurgicalKit = 0;
force ace_medical_treatment_convertItems = 0;
force ace_medical_treatment_cprSuccessChance = 0.4;
force ace_medical_treatment_holsterRequired = 0;
force ace_medical_treatment_litterCleanupDelay = 600;
force ace_medical_treatment_locationEpinephrine = 0;
force ace_medical_treatment_locationPAK = 3;
force ace_medical_treatment_locationsBoostTraining = true;
force ace_medical_treatment_locationSurgicalKit = 2;
force ace_medical_treatment_maxLitterObjects = 500;
force ace_medical_treatment_medicEpinephrine = 0;
force ace_medical_treatment_medicIV = 1;
force ace_medical_treatment_medicPAK = 1;
force ace_medical_treatment_medicSurgicalKit = 1;
force ace_medical_treatment_timeCoefficientPAK = 1;
force ace_medical_ai_enabledFor = 2;
force ace_medical_AIDamageThreshold = 1;
force ace_medical_bleedingCoefficient = 0.7;
force ace_medical_blood_bloodLifetime = 900;
force ace_medical_blood_enabledFor = 2;
force ace_medical_blood_maxBloodObjects = 500;
force ace_medical_fatalDamageSource = 2;
ace_medical_feedback_bloodVolumeEffectType = 0;
ace_medical_feedback_painEffectType = 0;
force ace_medical_fractureChance = 0.8;
force ace_medical_fractures = 1;
ace_medical_gui_enableActions = 0;
ace_medical_gui_enableMedicalMenu = 1;
ace_medical_gui_enableSelfActions = true;
force ace_medical_gui_maxDistance = 3;
ace_medical_gui_openAfterTreatment = true;
force ace_medical_ivFlowRate = 4;
force ace_medical_limping = 1;
force ace_medical_painCoefficient = 1;
force ace_medical_playerDamageThreshold = 1.5;
force ace_medical_spontaneousWakeUpChance = 0.15;
force ace_medical_spontaneousWakeUpEpinephrineBoost = 20.092;
force ace_medical_statemachine_AIUnconsciousness = false;
force ace_medical_statemachine_cardiacArrestTime = 60;
force ace_medical_statemachine_fatalInjuriesAI = 0;
force ace_medical_statemachine_fatalInjuriesPlayer = 0;
force ace_medical_treatment_advancedBandages = 1;
force ace_medical_treatment_advancedDiagnose = true;
force ace_medical_treatment_advancedMedication = false;
force ace_medical_treatment_allowLitterCreation = true;
force ace_medical_treatment_allowSelfIV = 1;
force ace_medical_treatment_allowSelfPAK = 0;
force ace_medical_treatment_allowSelfStitch = 0;
force ace_medical_treatment_allowSharedEquipment = 0;
force ace_medical_treatment_clearTraumaAfterBandage = true;
force ace_medical_treatment_consumePAK = 0;
force ace_medical_treatment_consumeSurgicalKit = 0;
force ace_medical_treatment_convertItems = 0;
force ace_medical_treatment_cprSuccessChance = 0.4;
force ace_medical_treatment_holsterRequired = 0;
force ace_medical_treatment_litterCleanupDelay = 600;
force ace_medical_treatment_locationEpinephrine = 0;
force ace_medical_treatment_locationPAK = 3;
force ace_medical_treatment_locationsBoostTraining = true;
force ace_medical_treatment_locationSurgicalKit = 2;
force ace_medical_treatment_maxLitterObjects = 500;
force ace_medical_treatment_medicEpinephrine = 0;
force ace_medical_treatment_medicIV = 1;
force ace_medical_treatment_medicPAK = 1;
force ace_medical_treatment_medicSurgicalKit = 1;
force ace_medical_treatment_timeCoefficientPAK = 1;
if we do not want multiple bandages, we should disable advanced bandages. that also means no stitching.