12-21-2015, 02:14 PM
Okay, I am thinking what to do with this.
I'll have to delve deeper into the thing and see what is actually going on, but at the moment I was considering starting from scratch.
The goals that RoyaltyInExile listed for their revamped system are all very good (too bad they spectacularly failed at all of them), so I was thinking to simplify this down to the bare minimum. After all, it doesn't really matter whether going prone and getting up again will drain stamina or not, or whether you lose more stamina on a hillslope or not. What counts is that Stamina influences your movement, and makes you consider your loadout.
To that extend I would just simply have stamina distilled down to
I'll have to see just how flexible the system is.
Feedback welcome
I'll have to delve deeper into the thing and see what is actually going on, but at the moment I was considering starting from scratch.
The goals that RoyaltyInExile listed for their revamped system are all very good (too bad they spectacularly failed at all of them), so I was thinking to simplify this down to the bare minimum. After all, it doesn't really matter whether going prone and getting up again will drain stamina or not, or whether you lose more stamina on a hillslope or not. What counts is that Stamina influences your movement, and makes you consider your loadout.
To that extend I would just simply have stamina distilled down to
- Movement drains stamina, according to speed and load. Walking drains minimal to no stamina, combat pace drains more, jogging drains more, sprinting drains rapidly.
- Loadout does not influence your initial stamina, just how much you drain.
- Slopes should drain faster if it is possible to script this reliable
- swimming should drain pretty heavily
- Injuries will increase the drain
- First Aid will neither increase nor decrease your stamina. Right now, it pushes it up to 0.8
I'll have to see just how flexible the system is.
Feedback welcome
I don't need luck, I have ammo.