12-03-2015, 01:03 PM
(12-02-2015, 06:19 PM)Alwarren link Wrote: There really should be animations for getting shot in different body parts, and death animations that play and THEN hand off to a ragdoll.
Bethesda/iD software's RAGE did a fantastic job at this. When you shot a guy e.g. in the leg, he would stumble forward, and it would look ultra-realistic if they died because they were playing real animations followed by a hand-off to a ragdoll. Just doing ragdolls makes them just collapse, which is usually not what you would see.
It would probably even be possible to do that in Arma. Even as a mod.
Yeah RAGE did this very good albeit a little bit too hollywoody. Once the unit is "dead" the ragdoll should take over but it needs some major improvements, mainly weight. They look like rubber men when they die right now.
Also when a unit takes a hit I would like to see them stop firing and seek cover before returning fire again, not just flinch and the keep firing from the same position like nothing happened. I guess we're talking about three different things here, animations, physics and AI.
If BIS chooses to focus on this and do it right I think there would be quite epic results. All and all I see great potential but it need a lot of work