(12-18-2014, 12:12 PM)alias link Wrote: Obviously I'm with Fuiba on this one, tho the balance must be kept in mind, without any kind of feedback the mission can be prolonged for a no real reason too much for a MP experience where there are people joining only for a mission or two, 1-2 hours.
Obviously ?
Sorry for being a dick now, but you are all totally arguing beside the point.
Honestly, you are arguing mission design, mechanics, concepts, while the point Alwarren made was just about how the stuff is presented to the user, that's all. This has NOTHING AT ALL to do with balance, or whether you want to focus on players, or whatever you bring up.
You are trying to argue about an internal concept to argue against an external concept, and that is, sorry to say, completely and utterly beside the point.
(12-18-2014, 12:12 PM)alias link Wrote: For instance in OFP i remember a SP mission where i was lost, had to use the compass and map?(not sure i had a map tho) and the surprise and reward was big for me when i discovered that i can actually navigate and find the exfil point [img alt=]http://ciahome.net/forum/Smileys/default/smiley.gif[/img] without a waypoint marker.
I think I know what mission you mean, the one where you were a pilot stranded behind enemy lines and had to navigate by the stars ?
But see, there's your problem and why you are not discussing the point: Find the exfil point without a waypoint marker ? What the heck, we never show waypoint markers on CiA servers, anyway, and what's the connection to tasks ? When you reach the extraction point, you have several options: End the mission with "mission successful" (which is kind of bland), have the player say "Whew, I finally made it" or similar (which is immersive), or pop up a task hint "Task Completed: Find the exfiltration point". Or a combination of those (I would actually use both speech and task).
What you are trying to say, then, is that while the mission is on, you think that going to your map and seeing "Current Task: Find exfiltration point" will immediately break the immersion ? I'm not buying that.
All of the examples given are valid in the context of how missions are designed, but have nothing at all to do with the presentation, which was what Alwarren initially talked about.