12-18-2014, 12:53 PM
(12-18-2014, 11:05 AM)Variable link Wrote: Yeah... I hate when that happens. The correct course of action should be to have the task/whatever to "kill officer and confirm his death" or even "take proof he's dead". This way, even if the officer was killed during the attack, the players must reach his body and use an action to "take dogtag" or "take picture".
I'm with you here, but again, this has nothing to do with the way the information is finally presented to the user.
For example, a task would only be ticked once the officer is dead and the evidence taken. However, as I said before, how this is presented to the user is absolutely independent of the implementation. It's basically either "show a task hint when the officer is dead and evidence taken" vs. "show a normal hint/say something/have the player say something when the officer is dead and evidence taken".