(08-29-2014, 07:50 PM)Variable link Wrote:@Alwarren, it's quite possible to lose someone while you try to stop his bleeding. In Psycho's revive script you can die instantly from a fatal hit, and die while someone is performing first aid on you. It's just realistic, I agree that it would have been better if you died before reaching 100%.
Well, the way I saw it was that it always waited until the unit was at 100% and THEN decided whether you survive or not. I am fine with dying in between, but once I reach 100%, I should be fine.
As a matter of fact, I would prefer it to not show a countdown on the downed player, and not stop the (now invisible) countdown and have the player die when it reaches zero (bleed out). I think that is how the original worked in Arma 2.
I don't need luck, I have ammo.