11-30-2015, 08:56 PM
I had a mission in Arma 2 (that I never released due to technical problems) that had that "patrol" theme to it. You started at Loy Manara Airfield as a British team in Jackals (the mission was called "British Patrol" ) and you had to go through four towns along the way north, patrol them (order was to get out of the cars and patrol the streets, to show "presence" in the area) and then move on to the next.
For each town, there were several possible "incidents", like, a sudden attack by insurgents, or a villager coming up to you and telling you something about a camp outside of town, or a building that was occupied by insurgents in town etc. Or, there was a chance that nothing happend and you got the order to move on to the next village.
Each village would pick something at random. The problem was with alerting the players: The attacking insurgents were no problem, but all the others required a villager to tell the players. For that reason, I picked a random villager (was using ambient civilians) and had that villager run up to the players. Problem was, most of the time the villager got stuck on their way to the players... always wanted to fix that, but never got to it...
For each town, there were several possible "incidents", like, a sudden attack by insurgents, or a villager coming up to you and telling you something about a camp outside of town, or a building that was occupied by insurgents in town etc. Or, there was a chance that nothing happend and you got the order to move on to the next village.
Each village would pick something at random. The problem was with alerting the players: The attacking insurgents were no problem, but all the others required a villager to tell the players. For that reason, I picked a random villager (was using ambient civilians) and had that villager run up to the players. Problem was, most of the time the villager got stuck on their way to the players... always wanted to fix that, but never got to it...