03-25-2009, 02:35 AM
Eh, not really. It's technically similar, but the reasons for it are different.
Like I said before, in a game as multi-tiered and complex as OFP it would be useful to see, at a glance, what other players are good at. And, at the least, the tests would provide much needed practice doing the things the average player doesn't spend a whole lot of time doing. I think that, all things considered, the official campaign didn't include all that much training beyond the basics. And, no doubt, some people probably haven't even done that.
And I know there's no way to do it, it'd have to be hardwired into the engine, it'd require new UI elements, etc. But there's no harm in talking about ideas in abstract.
Like I said before, in a game as multi-tiered and complex as OFP it would be useful to see, at a glance, what other players are good at. And, at the least, the tests would provide much needed practice doing the things the average player doesn't spend a whole lot of time doing. I think that, all things considered, the official campaign didn't include all that much training beyond the basics. And, no doubt, some people probably haven't even done that.
And I know there's no way to do it, it'd have to be hardwired into the engine, it'd require new UI elements, etc. But there's no harm in talking about ideas in abstract.