09-28-2013, 07:55 AM
(09-27-2013, 08:32 PM)ck-claw link Wrote:Which reminds me... That crazy ass 'Kraze' - All we had to do in the other mission was blow that bloody ammo crate!!
But ohhh nooo-he was hell bent on loading it in the vehicle!!( which involved slinging said vehicle to us). Taking it back to base then blowing it!!!
Bloody loved him for that!!Â
Haha...I admit that I like messing around with the extra ACE stuff that you don't use most of the time, like loading up the Humvee onto the Blackhawk was pretty fun (when you finally figure it out, that is).
(09-27-2013, 12:53 PM)Variable link Wrote:That's an interesting aspect - the balance between fun and an effective plan. We witnessed that conflict also on the arms dealer mission. Sometime completing the mission is easier using a simpler, less intense and less interesting approach. However, when it's up to me when leading, I will ALWAYS prefer the more fun plan, even if it compromises our safety or the mission. Please remember that when I end up leading us all to our certain death hehe. That's what we did on the arms dealer mission, but less on the snatch and grab mission.
Yeah, I agree with you 100%. It is good to play smart and tactically, but in the end it is a game and the objective is to have fun. If that means risking your virtual life a bit to have more fun, so be it. Though, I will say that in something like Wild Riders where we were so close to winning near the end, it was ideal to just sit back and wait for the opportune moment to avoid screwing it up. But in LIMA Grandfather it definitely would have been more fun for the Assault Team to head into the town a lot sooner. I think maybe approaching from the West, taking out the mounted HMG and drawing fire from there might have been a bit more action-filled.
On another subject, I like those missions where there are only a couple of objectives, like that one we played where we ambushed the tanks and then got killed by Spetznaz on the hill. It's nice in that it doesn't take a lot of time to set up, so if you mess up or want to change the plan, it is no big deal to restart the mission and try again. With some of the longer missions it can take up a whole session with just a couple of tries.
Not that longer missions aren't fun, they can be for sure. A balance is nice.Â