01-04-2020, 07:00 PM
So the new medic system is a little bit different.
In general:
Tourniquets - Slows bleeding significantly (they don't stop it completely), allowing the wounded more time before losing consciousness/death. If you're in the middle of a gunfight, then this should be your go to option. In every situation, tourniquet the limbs and deal with head and torso injuries, then deal with tourniquet-ed injuries after.
Splints - Repairs fractures. As well as bandaging injuries, if they are fractured you now need to splint them to heal them.
Check Pulse - Ideally, between 60 and 90. If its high, probably because they are low on blood, if its low then they need an Epi.
Check Blood Pressure - The key pressure appears to be around 105/70. Above this, the patient will regain consciousness. Use an Epi to speed up this process.
I/Vs - I/Vs now run on their own, you set them up and let them run. Only the medic can do I/Vs. Also, starting an I/V without dealing with the bleeds seems to kill the patient, though I need to do more more testing on this.
CPR - I'm not 100% on this, but if your patient goes into cardiac arrest (heart rate of below 20), CPR has a small chance of preventing death and restarting their heart, ideally the last person to do this should be the medic, because the medic can keep treating the patient if someone else is doing the CPR.
As a quick run-through, there are a couple of first aid acronyms you can use, CABCDE and MARCH:
C - Catastrophic Bleed
A - Airways
B - Breathing
C - Circulation
D - Disability (also known as Response)
E - Environment (Similar to hypothermia in MARCH, when you bleed you get cold, even in extreme heat)
M - Massive Bleeding
A - Airway
R - Respiration
C - Circulation
H - Hypothermia
Be aware, that both of these require you have to rid yourself of the immediate danger first, at very most you should deal with the Major bleeds before then dealing with the current firefight. I did a quick test, and at 10 minutes with a single untreated gunshot wound to the leg, my patient was still conscious so not immediately treating your wounds is entirely possible to do now.
Obviously these aren't ideal for Arma, but they give a framework to go off of. Something like:
Major Bleeds (Tourniquet)
Bandage/Splint
Saline
Pain/Epi
Tourniquets off
Types of Banadages
Field Dressing - Velocity wounds
Packing Bandage - Avulsions, Velocity Wounds
Elastic Bandage - Velocity Wounds
Splint - Fractures
In general:
Tourniquets - Slows bleeding significantly (they don't stop it completely), allowing the wounded more time before losing consciousness/death. If you're in the middle of a gunfight, then this should be your go to option. In every situation, tourniquet the limbs and deal with head and torso injuries, then deal with tourniquet-ed injuries after.
Splints - Repairs fractures. As well as bandaging injuries, if they are fractured you now need to splint them to heal them.
Check Pulse - Ideally, between 60 and 90. If its high, probably because they are low on blood, if its low then they need an Epi.
Check Blood Pressure - The key pressure appears to be around 105/70. Above this, the patient will regain consciousness. Use an Epi to speed up this process.
I/Vs - I/Vs now run on their own, you set them up and let them run. Only the medic can do I/Vs. Also, starting an I/V without dealing with the bleeds seems to kill the patient, though I need to do more more testing on this.
CPR - I'm not 100% on this, but if your patient goes into cardiac arrest (heart rate of below 20), CPR has a small chance of preventing death and restarting their heart, ideally the last person to do this should be the medic, because the medic can keep treating the patient if someone else is doing the CPR.
As a quick run-through, there are a couple of first aid acronyms you can use, CABCDE and MARCH:
C - Catastrophic Bleed
A - Airways
B - Breathing
C - Circulation
D - Disability (also known as Response)
E - Environment (Similar to hypothermia in MARCH, when you bleed you get cold, even in extreme heat)
M - Massive Bleeding
A - Airway
R - Respiration
C - Circulation
H - Hypothermia
Be aware, that both of these require you have to rid yourself of the immediate danger first, at very most you should deal with the Major bleeds before then dealing with the current firefight. I did a quick test, and at 10 minutes with a single untreated gunshot wound to the leg, my patient was still conscious so not immediately treating your wounds is entirely possible to do now.
Obviously these aren't ideal for Arma, but they give a framework to go off of. Something like:
Major Bleeds (Tourniquet)
Bandage/Splint
Saline
Pain/Epi
Tourniquets off
Types of Banadages
Field Dressing - Velocity wounds
Packing Bandage - Avulsions, Velocity Wounds
Elastic Bandage - Velocity Wounds
Splint - Fractures
Lead me, Follow me, or Get out of my way.